Archive from August, 2011

Does Coke’s Cross-Channel Soda Fountain Support Work?

Coke's 106 Flavors Soda Fountain

The more technology is introduced into our physical worlds, especially on account of brands, the more critical that supporting campaigns will become. It’s not enough just to introduce a new machine, system, or even engagement based on a new technology and expect that the mass will conform, use it, and god forbid, actually like it enough to use it over and over. It has a much better chance of succeeding – given the assumption that the machine, system or engagement is technologically sound – if brands use other channels, communications, and ultimately dollars to raise awareness and drive engagement.

I’ve written before about Coke’s new touchscreen soda fountains – the ones loaded with 106 flavors. They’re pretty cool machines – efficient, easy to use, and a little fun, but they sure do take up a lot of room, especially given the fact that they only service 1 person at a time. These machines are a fairly drastic departure from something (the “standard” soda fountain machine) that has been around for years and that the public is conditioned to use. These machines provide a new way to accomplish a pretty important task, one that is taken thousands of times per day.

Now, on one hand, I don’t know if the public cares enough about how they get their soda when they’re out and about, and even further, if they would ever care enough to form an opinion. If I didn’t geek out about things like this, I wouldn’t. But on the other hand, one thing that I’ve learned over the years is that, despite what I care about, there’s someone out there – and usually a group of people – who have their own likes and dislikes and care about things like soda fountains. So, there’s a faction of public opinion at play here that could ultimately surface in one way or another.

Now, the truth of this is that, unless public opinion was/will form into a complete backlash against these machines, they’re not going anywhere. They’re only going to be distributed to more movie theatres or restaurants as time goes by. So on some level, the public is going to have to deal with this new way of getting soda from a fountain, regardless of what they actually think of them.

Here’s where Coke is really good. They recognize the need to gain support of this new way of doing things. So, the first step is to raise awareness, but their approach is to not raise awareness of the machine itself; it is to raise awareness of the benefit that the machine provides. This one machine can give you any flavor out of the 106 in its system and/or any combination thereof. No more being limited to the top 6 in its lineup because that’s all the “standard” fountains had room for. Yes, you could make a cool suicide (mixing all the flavors into 1 cup) then, but now, you can make an AWESOME suicide. Seriously.

Enter the creative campaign that they’ve launched – in the social channels and on mobile – to support (and gain support for) these new machines. Their Coca-Cola Freestyle application on Facebook gives users the ability to (virtually) mix any drink they want from the myriad of flavors, give it a special name, and share it with the world.

Coke's Freestyle Facebook Application

Trivial? Perhaps. But it’s fun. And it doesn’t take a lot of time, and it’s super simple to use, and it’s catchy enough to get other people interested. After I made my own drink, I posted it on my Facebook wall and a couple of my other friends got involved and made their own drink, too. Right now, the page/application is at 41,000 strong. Modest numbers, but I think this campaign is centered around deeper engagement, given that someone has to download an app and make a drink to really get involved. There is a barrier of entry, so to speak, that takes more active participation than say, a standard tabbed page in a brand’s Facebook presence. So, while raising awareness to as many people as possible (quantity) is key, creating a relatively deeper level of engagement (quality) could be more important to Coke. The campaign shouldn’t be judged by number of fans/likes alone.

In addition to their Facebook application, they’ve also created a mobile application – a game called PUSH! + Play. This game’s engagement is different than the Facebook application. This is a memory game where you’re introduced to the heap of flavors (still driving the benefit) and you have to “playback” the sequence that the computer gives you, in as fast of a time that you can.

The game is fun, too. I actually think it’s perfect for a train ride or a waiting room or even on your way up/down the elevator (because everyone has to be doing something at every waking moment, even when riding the elevator!) It’s casual enough to get started immediately and engaging enough to keep you playing over and over, to best your time and move up the leader board. (Leader boards are an effective “sticky” tactic. I think it’s one of the better improvements that Foursquare has introduced, but that’s for another post.)

It’s not all fun and (casual) games with the two of these applications. Yes, they do a good job of engaging you, but they also do a good job of informing you, too. They allow you to see where these machines are located near you.

Coca Cola Freestyle Map

For me, personally, these wouldn’t drive me into a new place, but they would drive me back into a place that I have frequented before, perhaps sooner than I had planned to. It elicits the response, “oh yeah, that will be cool for the next time I’m there.”

All of this to say that Coke is being purposeful about how they’re introducing this new way of doing things. I think this is what we can all learn from, especially in the “new” Out-of-Home space where technology is transforming our physical worlds into new things everyday – it’s important to compliment new machines, systems, and/or engagements (and content) with some sort of supporting campaign. Generally, the public will adapt to whatever is introduced, but the adaptation can be helped along through other efforts, like social and mobile engagements. Or print pieces. Or TV spots.

Too often, brands, marketers, and communicators of all sizes, struggle with cross-department and channel coordination. An easy way to bridge the gap is to ask, “What else are we going to be doing that helps this succeed? Is it a campaign? Is it a supplemental piece of content that someone might see outside of this particular activation? How is this going to be experienced elsewhere?”

More and more, the public consumes and shares media across various channels. This presents great opportunities to introduce and immerse them into the new “thing” that we want them to be aware of and participate in/with. And if we do it right, gain support, enough to accelerate change.

So, what do you think? Does Coke’s cross-channel support work in this case?

Friday’s 4-1-1, Apple & DOOH Style

 

Apple

Isn’t it something when a CEO of a company resigns and the entire world takes notice? When Steve Jobs unexpectedly resigned this week, it pretty much rocked a large sub-culture of our population. My first reaction when someone read the headline to me was, “wow,” with the disbelief and wonder that I reserve for pretty major news. This wasn’t just any CEO stepping down, this was an icon of the past decade, at least. One who has completely changed the game in design, technology, and entertainment – pretty much pop culture as a whole. Jobs and Apple have also made an indelible impact on the digital signage industry – and, in turn, an impact on me – with their products and thinking. So, for today’s Friday 4-1-1, it’s only right to give it up to the man who is responsible for some of my children’s favorite vocabulary words (iPod, iPad, mac – seriously.)

  1. The mac mini - when I was creating the Intellibooth software, one of our challenges was also finding the most appropriate hardware. We ended up using mac minis to house and run the software, primarily due to its small footprint. We could work it into any fabricated structure pretty easily and beyond that, could ship many of them in an efficient manner. In addition, we could load our Windows-based application onto it, plug all of our peripheries into it, and in a pinch, switch them in and out if anything went wrong. In short, this one little box enabled us to focus on what we really wanted to focus on – creating the front-end experience – so we could make a business of that instead of messing with the hardware game.Mac Mini
  2. The iPhone – in early iterations, the phone was more of a novelty than anything else. Yes, it was powerful, but no one really knew how to unlock the potential, both from a developer’s standpoint and a user’s standpoint. The possibility of integrating digital signage communications with mobile phone communications would probably not be at the stage its at right now without the introduction of the iPhone. It did change the landscape of phones, but it also changed the landscape of “out-of-home” in a literal sense. Now, it’s possible to interact with the places and things around us – not to mention, physical screens outside of our homes – in (very) large part thanks to the iPhone.iPhone
  3. The iPad – did you hear about the restaurant that is now using iPads for their entire customer experience? Menus, out. Credit card machines, out. It’s all iPads. Here are the two major impacts that this device has on the digital signage industry, in my opinion – 1) the more people get used to using a “high technology” (and touchscreen) device like this, the more they’ll feel comfortable using other unique touchscreen devices and 2) the more people get comfortable operating on a non-tethered device, the more they’ll feel comfortable using a “foreign” device outside of their homes.iPad
  4. iOS – perhaps the largest contributor to interactive Out-of-Home signage is Apple’s operating system that is founded on gestures like swipe, tap, and pinch to actually navigate through the experience. These gestures are commonplace with the “average” consumer today, thanks to iOS. This type of touch and gesture control – and the comfort level using your fingers to control something this way – is a foundational element to interactive signage. Apple has made it infinitely easier for the industry to work through any intimidation barriers that might be around.iOS

“Uh-huh” – the brand is iconic. To build something like this is what all brands and executives hope for.

“Duh” – have you ever heard that old adage, “it’s simple to make something hard, but it’s hard to make something simple”? Well, that’s what Apple has done throughout the years. Part of their beauty is in their simplicity. The digital signage industry, particularly as it relates to interfaces and experiences, can take many things from Apple. When it’s simple to use, it’s enjoyable. And joy has to be present for any positive experience. Thank you, Steve.

 

Aug 22, 2011 - Marketing    No Comments

Great Motherly Perspective


11th Screen | The Interactive Out-of-Home Blog

I talked to one of my friends in the industry the other day who recently switched agencies. This transition period and adjusting to the new agency has been a little bit difficult for him. He’s used to working with some of the major brands out there. With his new agency, he’s sacrificing the big brands for a big opportunity.

He told me about an exchange he had with his mom. It went something like this:

FRIEND:

I don’t know mom, it’s just different. We do different things and work on different brands. And these brands…they’re just not….cool.

MOM:

Well, you know, you’re job is to make them cool.

Leave it to a mom to put the much-needed perspective on the situation. Your job is to make them cool.

Now, if that doesn’t get you out of bed in the morning and motivate you every day, you might be in the wrong business. Regardless of the brands you’re servicing, you have the privilege to shape the work day in and day out. You can push to make the work – and ultimately, the brand – cool or you can continue on and be victim to the perceived “un-cool” state they’re in.

What gets you out of bed in the morning? And more importantly, are you listening to your mom?

Making Toys (and Other Stuff), Featuring Breakfast

11th Screen | The Interactive Out-of-Home Blog

Ah, making stuff. I love it.

I want to introduce you to Breakfast, NYC. A wonderful little agency in New York who fancies themselves as “toy makers.” And these toys are the kinds of toys that are right down the 11th Screen alley. (These are the same folks who made Nike’s talking/thinking bike, Precious.)

From their website:

It’s 2011.

We’re officially living in the future. Yes, the one you picture in your head when you combine all those images of eye-scanners and Rosie the Robot. But the reason you didn’t sit at the kitchen table this morning and get the weather from your cereal box is simply because the cereal company didn’t even know to ask. Or did they?

We’re BREAKFAST, and we spend our days wondering why a Gap store still works the same way it did 40 years ago. We’re here to help people realize it’s ok to ask for things that sound like science fiction.

Some people call what we do “the internet of things” or “web 3.0.” In our opinion those sound a bit silly. We simply think of ourselves as inventors who are trying to take all the amazingness of what can be done online and bring it into some sort of device or experience in the real world. Stores can be smarter, an ad can come in the form of a hologram you can touch and museums can be as fun as playing with Kinect.

It’s time to stop going on as though flying cars and telekinesis headsetsdon’t exist, and time to make the real world as advanced as the virtual one that’s changed our lives in a single decade. Perhaps you’ll come for a ride with us.

Cool, right?

Anyway, the toy that caught my eye last week was Instaprint – a little box that you mount on a wall to print out Instagram pictures. (If you’re not familiar with Instagram, it’s an iPhone application that applies fun filters to your photos in an instant (hence, the name.) The cool thing about this box – aside from the simple fact that it can print out loads of pictures – is that it only prints out pictures that are tagged a certain way, based on the actual location and/or event where it’s placed. And the only way it can print is through communication with your mobile phone. So, essentially, what you have is a hyper-targeted, highly personalized and social take on a photo booth. Operated entirely through mobile. Check it out:

Instaprint from BREAKFAST ny on Vimeo.

The digital signage industry is wrestling with mobile’s place in the “Out-of-Home” ecosystem. Meanwhile, you have other agencies who have absolutely no affiliation to the industry, made up of really smart and creative people, who understand mobile’s place in our real & virtual world. And how integral and powerful it can be. Regardless of any physical screen.

I don’t know about you, but one of the things that gets me up in the morning is the ability that I have each day to make “stuff.” Now, I don’t make toys like Breakfast. That’s not really the point. The point is that each day we all have the opportunity to shape and mold something in our own way. Our contribution to this wild world.

What are you making today?

Digital Out-of-Home Demand and Noise – in 7 Parts

11th Screen | The Interactive Out-of-Home Blog

Part 1

Last week, I read an intriguing article by Garrick Schmitt of Razorfish, titled How Demand for Physical Experiences is Transforming our Physical Spaces. In it, he points out how the entire physical world around us is becoming a screen and that consumers’ expectations have reached a point to where that physical world should be turned on in some form or fashion. This is a viewpoint that I have mostly gotten behind many times on this blog. I say mostly because of those consumer expectations. I’m not sure that, even now, in August 2011, consumers expect the physical spaces around them to be turned on, and even more, transformed into interactive experiences. I don’t know that average consumer capacity is ready for that. What do you think?

Part 2

Guess when that article was written? 2 years ago, in September 2009. Awesome. In my opinion, Schmitt has always been on the forefront of these technology-led experiences in the real world around us. This is case-in-point.

I remember back during that time, it was around the time that I was leading the software development at imc2, for our interactive Out-of-Home solution. I always admired how Schmitt recognized the potential – and future demand – for these types of experiences.

Time is a funny thing, especially in regards to technology adoption. At the end of the day, that’s what we’re talking about here. Consumer demand is directly tied to their comfort level with any particular technology. We’re just now seeing smartphone use creep their way up to the majority. Smartphones have been around for years. But just now, after all these years, the average consumer is not intimidated by them. They know how to work them and, even more, know how they can make their lives better. It also helps that everyone can now afford them. Kinect is another great example. I wonder how comfortable people would have been with the idea of gesture control, at such an immersive level, two years ago?

Part 3

In the article, Schmitt points to “Out-of-Home” examples that are driven by enabling technologies (mobile and RFID) and people themselves (social media).

I think it’s easy to think about touchscreen-this-and-that when you think about the world around us being turned on. But, as shown in the Schmitt article, and in some of the more recent engaging examples, actual public touchscreens are not part of these experiences. The place or the thing is the canvas and the interactivity is controlled outside of it, either through mobile phones or computers.

The effective thing with all of these examples – and the thing that I think we can all learn from – is that consumers want it all, in the most convenient way. What I mean is, consumers want information and connections and whatever else they deem valuable. And they’re always going to be driven by what they’re comfortable with because it’s usually the easiest. They’re used to being on computers, connecting with other people through their social networks. They’re used to navigating to whatever they want on their mobile phones. Are they used to walking up to a touchscreen and interacting with it?

Part 4

Also last week (the same day I read the Schmitt article), I saw that Cinemax deployed an immersive touchscreen experience in the heart of New York City.

As you can see, the experience spans the front of an entire NYC building. It’s obviously noticeable. Consumers are enticed by it. And, by the looks of this video, comfortable enough to go up and play with it.

Having lived and worked in NYC, to get anyone to stop and interact with a storefront, is a feat in and of itself.

Yes, people can also interact with this experience through their mobile phone. But this is largely a public-facing, touchscreen experience. And it doesn’t seem like anyone in the video is a) intimidated or b) unaware of how to use it.

Is this indicative of Anytown USA?

Part 5

QR codes. What can be simpler? In the past year, they’ve gone from nothing to everything, at least in terms of visibility. My wife knows that “those are the things you can scan with your smartphone.”

They’re a great bridge between the real world with the virtual world and quite effective of turning those places/things around us “on.”

They’re everywhere now.

But the question is, despite their simplicity, why am I the only one who I ever see scan them?

Part 6

Simplicity and comfort are not the only two linchpins to this demand that we all know is coming. You can bring up the Minority Report analogies all you want, but this is not a far-fetched representation of our future world. Glorified, perhaps. But not unrealistic.

Two years ago, all of these interactive Out-of-Home activations were novel enough to garner attention. Are we still in that novel stage?

Part 7

Value. That’s really the question, right?

In this constantly-on physical world, what’s going to be noise and what’s going to be valuable?

By virtue, demand always creates noise.

Are consumers ready for all that noise?

 

QR Codes + Digital Screens + Timer Does Not = Love

Mall Network with QR Code

I saw this in the mall the other day and I thought it was pretty good. Here’s what I like about it:

It being on a digital screen, there is a timer to indicate when the QR code will disappear.

I think context is critical with any new technology. Generally, the more context you put around a new technology, the more you’re knocking down the barriers of people using the technology. While I still don’t understand the benefit of QR codes on digital/moving screens, if you’re going to put them on digital/moving screens, including a timer is perfect context.

The problem to this experience is that, even with a timer, it wasn’t on the screen long enough. I walked up when there was 10 seconds to go and I couldn’t get my phone out of my pocket and open up the QR code reader application in time to scan the code. And I sure wasn’t going to wait through this compelling content (below) to scan the code. So, overall, this isn’t a strong showing of mobile/DOOH integration.

And one more thing, I never see anyone standing in front of these digital screens at malls. And for that matter, I never see anyone scanning QR codes. Other than me.

Aug 5, 2011 - Friday 4-1-1, Marketing    No Comments

Friday’s 4-1-1, Tips for Pitching Style

11th Screen | The Interactive Out-of-Home Blog

Do you spend a considerable amount of your time pitching new business?

If you’re anything like me, there’s probably not a day that goes by that you don’t have pitch someone a new idea. But new business is kind of a different monster. I think a lot of the same principles apply to simply pitching ideas and pitching pieces of business, but today, I want to focus on new business pitches. Whether you’re going at it alone or with a group, here are some tips that might help make your pitching more successful.

Let your ego go – if you’ve gotten as far as pitching, you’ve obviously got the tools to get you in the door. Whether that is a phone call, a note, a written proposal – there’s something about you and your offering that has put you in the position to walk in that door and pitch. So, as soon as you start the pitch machine, let your ego go. Leave it at the door. You will need to make concessions and compromise throughout the process in order to bring forward the best story for your potential client. There is a point in the process, as early as the initial outreach, when it stops being about you and starts being about them. Personal egos typically cloud great solutions.

The aggregate is more powerful than 1– this is certainly the case as a team. Each person on that team should bring something that others do not. Therefore, each person working together, contributing their part, should bring together 1 solid story. If you’re not pitching with a team and you’re going at it alone, bring others – friends, colleagues, mentors, trusted advisors – in along the way. Bounce ideas or stories off of them. Get advice. Pitching is a process that results in a story with a particular shape to it. I’ve found that shape to be more powerful when multiple people have their hands in shaping it vs. 1.

Identify strengths & turn them loose – sometimes roles on the pitch team are defined by actual roles within the organization. It can be assumed that the most senior person on the team should take the lead in the pitch – open, close, drive, etc.. That might not always be the case. Perhaps that person is best to bring the positioning to life. Or to tell personal/relevant stories. Or to bring to life creative ideas. As early on as you can, identify the strengths of everyone on the pitch team, assign roles, and let them rock it out. To be clear, this is not a divide-and-conquer approach. It is simply intended to let people shine at what they’re best at. If you’re going at it alone, really focus and spend time on those components that play to your strengths. Don’t ignore the others, but at the same time, don’t compromise anything that could give you a really good chance to win the business.

Passion could be the silver bullet – I’m overstating the idea that there is a silver bullet, I know. But I don’t know that there is anything more powerful than passion. If you can tap into your own passions and those of your team members, do everything you can to get out of the way and let it come through in the pitch. People in the room can feel passion. It’s infectious. And you want to work for clients who get jazzed by that. What are you passionate about? Can you bring that forward?

“Duh” – Keep it simple – there is usually a specific ask that you are pitching for. Is it to brand or rebrand a product? Is it to create a communications plan? Is it to create a specific solution? More often than not, that’s exactly what they want. I think that we, in agencies, like to read between the lines and interpret what clients really want, based on what they are and/or are not saying. Start with answering the specific ask. And beyond that, in every facet of the pitch, ask yourself, am I telling, showing this in simplest way? Simple does not mean not well thought out or elementary. Simple simply means simple.

“Uh-huh” – What do you want to be remembered for? – as soon as you walk out of that room, after the pitch, the client is going to remember you for something. What do you want that something to be? Answer this early on and let it be your guide throughout the entire process.

In the end, clients want to feel comfortable that you and/or your agency has the experience and the ability to do the work. You’ve got to show that to them. But they also want to partner with a team they can see themselves working with. This comes through in personality and passion. It’s not just the brains that will help you win, it’s the heart, too. Don’t underestimate the heart.

Now, go win some business.