Tag Archives: DOOH

Friday’s 4-1-1, Introspection Style

I’m now on my way back home after an intense couple of days at CETW.  Conferences are hard, especially if you have day jobs, which almost everyone does.  Unfortunately, time doesn’t stand still when you’re in the four walls of that convention center.  The machine keeps going.

The conference was good.  These guys put on a quality show and they’ve been good to me (as has the DSE!).  I met more real smart people this time who have been in the industry for a long time – Lyle Bunn, Bradley Walker, David Drain, Ken Goldberg (finally), Dusty Lutz and Bob Martin (the latter were both on my session panel) to name a few.  These guys are true industry leaders and they have a wealth of experience and knowledge from which to learn.  Saw my pal, Dave H. from Preset, couldn’t ever hook up with my pal, David W. from Preset, and missed my pal, Paul from Preset.  Pat – where are you, man?  From a relationship standpoint, it was another fantastic experience.  There’s nothing like face-to-face interaction, despite the power of Twitter.

I felt like I struck a nice balance between attending sessions and spending time with the exhibitors on the showroom floor.  For the first time, I feel like I was able to be productive with the exhibitors, thanks to my OOH model.  For someone like me, who gets overwhelmed with so many players and so many different components (to bring a network to life), simple models like this help me break information down to the point I can actually do something with it.  Getting back to what I said last week about providing value, it was important for me to do more with my posts from this conference than I’ve previously done.  So, the model enabled me to get down to the real nut of what those exhibitors offer and start highlighting some of them in a new series called “Supplier Spotlight.”  Also, the way I’ve recapped the sessions has always felt a little off for me.  More than anything, it’s been an exercise in recording and posting.  But now I’ve added a short section at the end of each recap that synthesizes a couple of key points that I took away from the session.  I’ve already started receiving some good feedback on that addition, which means we’re on the right track.

But then, there was my panel, “Strategy First:  Incorporating Digital/Interactive OOH into Your Campaign Strategy.”  In my opinion, it was an #epicfail.  So, today’s 4-1-1 is all about reflecting on the session, and recognizing what I believe to be the downfalls, and on the flipside, the opportunities that we can take away from it.

1.  What I wanted to talk about and what this audience wanted to hear were 2 totally different things – there are many digital signage network operators (meaning, those who run an entire network of screens) at this show who are looking for tips, advice, guidance, and a sound “strategy” (I feel like this is becoming a lame word now) on how to fill their screens with good content and advertisements (the two are married.)  They don’t want to hear my talking about how everything’s a screen.  They want to hear about their screen and how to make it better so they can make money.  Thank goodness I had Bob Martin on the panel from RMG because he provided great information to this audience.  Everyone else on the panel, and our thoughts, muddied the water more than anything.

2.  The panel’s diversity was a barrier and did not work well for this discussion – as I said, Bob provided the most relevant POV for this particular audience.  I don’t know that I would recommend having so many panelists (total of 4) for any session because time flies and we all have a lot to say.  So, cutting the actual size of the panel down would have helped, but more than anything, if we were to bring different POVs from different agencies again, I think the session needs to be framed as something that is “new” and “experiential” and not geared to digital signage networks.  It’s more about the “cool” things you can do outside of the home.  If that were that were the expectation of our session, I feel like we would have delivered much more value.

3.  I have a clearly different view of OOH/DOOH/IOOH than the majority of the “industry” – I am not a digital signage guy.  Networks and operators and IT make my head want to explode. I’m an experience guy.  I’m focused on engaging consumers, literally outside of the home, through technology in a way that drives connections and meaningful experiences with the brand.  I don’t believe you need actual “screens” to do this because technology has enabled everything around us to become a screen.  I can do a better job of separating the two – DOOH, as in “digital signage” and “networks” and IOOH, as in “experiences away from those specific ‘screens.’”  I tend to mix the two here and it’s an important distinction to make.

4.  DOOH as in “digital signage” and “networks” is a powerful advertising and communications channel – these physical screens can be installed at critical locations along the consumer’s purchase journey.  Coupled with the right content, these networks truly do touch people where they are, when they need it.  On location alone, they can most efficiently target consumers like no other channel, even mobile.  Right now, mobile requires a level of “active” participation to truly target in the right place and the right time.  Just by being there, DOOH/digital signage can passively target efficiently and effectively (that’s a fun sentence!)

“Uh-huh” – I believe in the power of these channels, both “DOOH/digital signage” and the new “OOH.”  I believe both will succeed.  Digital signage networks can make a brand’s advertisements work less for a larger return.  But everything around us will be interactive sooner or later, so we have to prepare for that, too.  It’s important to recognize that the OOH canvas is vast, virtually untapped, and before we know it, will be completely interactive.  We won’t need actual screens to form an OOH network.  Buildings and sidewalks and tables will be a network.  More importantly, as is the case now, consumers will be a network.  These two elements will have a profound impact on the DOOH industry.  I think physical screens can still be an important part of the ecosystem, they just have to become smarter.  They need to work together with all of the other touch points, including consumers with each other, to be that much more meaningful.  This is daunting.  The people who figure this out first will win, and I think we’re still a few years away from crowning the winner.

“Duh” – the right type of agencies and people within those agencies, namely account and media planners, need to be at this conference, talking to these smart, super-experienced people.  If they can’t come to the physical conference right now, they should have access to the content.  This is an easy challenge to solve with today’s technology.  In my opinion, it will be a more difficult proposition to actually get the word out to these particular agency members than it will be to work through the logistics of distributing the content.  Perhaps an invite-only session/roundtable geared specifically for them?  If we crack that nut, I believe opportunities will flow.

Anyway, I have to thank Lawrence and team, again, for their hospitality and kindness.  It’s always great to be around all of these people.  For those of you who weren’t able to be here, I hope these posts helped.  Love to hear your thoughts on any of these, as you have them.  Have a great weekend!

Inside Look at DOOH Forecast (via PQ Media)

Patrick Quinn – President & CEO, PQ Media – “Digital Out-of-Home Media Forecast”

Exclusive look outside of folks at PQ Media at new data & research (4th edition will be published in February 2011)

Lots of data to digest, hard to keep up, but good stuff.

He asked a question of the audience – how many of you represent (audience of about 20):

  • Venues – 1
  • Brand – 0
  • Agencies – 3 (inc. me)
  • Integrators – 3
  • Network Operators – majority

DOOH has one of the best chances to succeed as a new media platform

3 Key Drivers of Economic Growth

  1. Innovation & technical support
  2. Changes in consumer demand
  3. Drives ad & marketing spending

PQ Media has ID’d 3 phases of successful new media:

  1. Gold Rush
  2. Shakeout
  3. Breakout

FACTOID OF THE DAY – How fast each major ad network reached $1B in revenue – DOOH is #3 behind Internet (5 years) & mobile (7 years) – DOOH (9 years)

Gold rush phase for DOOH – 2003 – 2008
Shakeout occurred 2008 – 2010 (they believe the shakeout will continue through 2011)
Breakout phase will occur after 2011. Few market leaders control the industry. About 70% of Digital Place-Based Networks & Digital Billboards/Signs are both dominated by the top 10 operators. For the breakout to really occur, you need to see more than 70%. Consolidation needs to still occur and it is expected.

DOOH Media definition (according to the them):
DOOH media includes advertising vehicles developed through new technology to target more mobile and captive consumers in less cluttered locations outside the home. DOOH media use innovative concepts designed for greater consumer engagement, participation and brand activation.

They break DOOH down into 2 categories:
Digital Place Based Networks (integrate targeted entertainment and/or info programming with ad pods narrowcast on digital video screens) & Digital Billboards/Signs (advertising-only messages through screens equipped with LED or LCD techs)

DOOH Industry snapshot:

  • 267 digital place-based operators & aggregators
  • 426 digital place-based networks in five venue categories
  • Over 1 MM video screens installed nationwide
  • 117 digital billboard & signage operators
  • About 4,000 digital billboards & signs in 4 location categories

Total DOOH grew 1.5% in 2009 to $1.8B
Where does OOH fit in the overall ad spend? – only 4% of ad spend
DOOH represented 25% of that small percentage in OOH

Key Trends:

  • Magic number for DVR penetration – 35% in DMA for it to reach a point where TV will no longer become as powerful ad network (hmmm)
  • 44% media consumption occurs outside of the home
  • DOOH media is attractive to brands because it offers ads up to targeted audiences in captive venues for extended periods of time
  • DOOH is becoming part of integrated media solutions
  • More market leaders providing broader target audience scale
  • Operators investing in sales and marketing staff, strategic and tactical improvements

Key DOOH research:

  • 70% interaction w/ digital signs per month
  • Digital signage perceived as more engaging than static
  • Interactivity is promoting longer dwell time
  • Digital billboards generated 6-10x more revenue per month than static

Challenges:

  • Content & creative needs to improve with standards to increase engagement
  • Agencies are seeking methods to better plan and buy DOOH more efficiently
  • Remains cost-prohibitive for many DOOH network operators to develop local sales teams
  • Capex for new and improved technologies continue to impact profit margins
  • Metrics still need improvement to meet agency/brand requirements and compete w/ other media
  • Competition for other merging media remains stiff
  • DOOH operators need to embrace and develop strategies to capitalize on emerging mobile and social media options. Smartphones – 20% of subs in 09 rising to 50% by 2014
  • New techs driving mobile/DOOH convergence – SMS, Bluetooth, QR codes, LBS, Graphic Recognition (camera) – all of the things I talk about being enabling technologies

Preliminary Forecast:

  • Place-Based Networks – 15% – 16% growth in 2011
  • Digital Billboards/Signs – 18% – 19% growth in 2011
  • Overall DOOH – 16% – 17% growth in 2011

Key growth drivers – better audience metrics, improved sales/mktg tactics, national scale more widely available, expansion into new venues, integration w/ mobile and social, emerging technologic enhancements (ie. 3D)

Questions/Answers:
Captivate – largest in-office network in the US. Wall St. Journal Network – 2nd largest.

Largest opportunity – Cinema is the gold-standard. National CineMedia is the largest (backed by 3 major theater owners). Office space, too, is doing well. Skews over 50% women, the alpha-moms.

R&D, where’s it being spent? – advertisers – GPS, mobile web, proximity-based (hmmmmmmm)

How many networks have national footprint? Very few.

Nut – clearly, advertisers are seeing the value in DOOH networks – they’re using it as an Awareness channel. I don’t think they’re recognizing the full potential (interactivity, personal experiences), but I also don’t think it will take them long to get on board.

Word of the session – Alpha Mom.

Friday’s 4-1-1, Gamification Style

I work in a fairly small group in a fairly large company.  We have about 25 people in our group, specifically.  Come to find out, 4 of us are all alumni of the same college – Texas State University (at the time that 3 of us were going to school, it was called Southwest Texas State.  Although this dates us with the younger kids, it’s something that we’re proud of and never hesitate to distinguish).  As far as colleges go and as far as colleges go in Texas, it’s a smaller school, so it’s unusual (and random) that we find ourselves all working in the same group.  Recently, an opportunity came available to us at our alma mater, speaking at the annual Mass Comm Week.  So, this past Tuesday, the 4 of us loaded up in a car and took the 4-hour roadtrip down to San Marcos for the day and spoke on a panel together about Going Digital:  Changes in the Advertising & PR Industry.  After the discussion, one of the students in the crowd asked me about “gamification” and what our views on it were.  First, it was a fancy word (one that I liked nonetheless) and second, it was fun to answer her!  The concept of life becoming like a game is pretty deep if you truly think about it.  The implications are freaky, and whether we like it or not, not far from reality.  So, today, I bring you the Gamification 4-1-1:

1.  Nike Turns London Into a Game Board to Get People Running – Very simply, Nike makes a game out of running.  They wanted to extend their message on the importance of being active, so instead of creating billboards or other “standard” media extensions, they decided to make the campaign into a game.  Online, everything begins and ends on the GRID website.

Nike GRID

I loved this quote from Tom Coates from Yahoo – “GRID is part of a growing category of ideas that sits within, as Tom Coates of Yahoo! describes, the ‘real world web,'” Douglas writes, “connected things that blur the physical and virtual spaces–things that thrive primarily because they excite us as humans, rather than being a vehicle for demonstrating technical capability.” This ability to connect the physical (offline) and virtual (online) worlds is really the “true” potential of OOH.  This “new” OOH is not about making people aware of the message by putting it up as big as you can on a billboard or on the side of a bus or throwing some display technology at it.  It’s about getting that message across through engagement.  This is a perfect example.

2.  Puma Makes Everything a Game – Shoe-makers and their gamification.  What is it?

Puma Scoreboard

I found the usability frustrating, but the concept is great.  And it just goes to show that there is definitely something to this gamification thing.  Everyone wants to make everything a game nowadays, and technology has enabled it to the point to where it actually can be.  Look no further than Foursquare, Gowalla, and/or MyTown.  Actually, look no further than Nike or Puma.

3.  Microsoft’s Newest Acquisition is About 3-D Gesture Controls – So, I wrote about Microsoft’s gaming/motion-sensing device, Kinect, a couple of months ago when it was officially announced.  Now, today, comes interesting news that they are acquiring Canesta, “the manufacturer of semiconductor chips capable of sensing movement and gestures in 3-D.”  Just watch the demo:

So, yeah, the Minority Report/Iron Man whiz-bang isn’t too far off now, is it?  These are great strides.  Obviously, technology is mind-blowing.  I don’t know how long it’s going to be until technology like this is part of our normal lives, but it’s coming.  And if the industry is still talking about integrating “Digital” OOH into the marketing mix in a year, I’m afraid “Interactive” OOH into the experience mix is going to be quite a surprise.  By nature, this is (non)tangible extension to the fancy gamification.

4.  10 Reasons Why Smartphones Won’t Kill DOOH – Ever – Another thought-provoking piece from LocaModa, this time a good analysis between mobile and DOOH.  While all of Stephen’s points are relevant to the larger discussion, they are not to the gamification discussion.  Point #8, though – “Multichannel” – is quite relevant:  The smartphone screen isn’t the only screen competing for a user’s attention. With mobile, computers, TVs, cinemas and DOOH, advertisers are taking a multiple channel approach to their messaging. This means that ultimately ALL screens will be connected. Rather than a one size fits all approach, the media landscape is actually becoming more fragemented and micro-targeted as a result. This means that the phone screen is often part of a 360 degree solution – it’s not the entire solution – and neither is DOOH. All screens will be connected.  The places and things around us will become “screens.”  Everyone is connected, too.  See a theme here?  Sounds like the constructs of a game to me.

“Uh-huh” – Last week, I posted a story about how Mini created a “reality gaming” experience around one of their cars in Stockholm.  Yet another example of bringing us and the world around us together in an experience to engage in unique ways with brands and each other.  It’s quite appropriate in this week’s discussion, too.

“Duh” – Although not gamification-related, this is related to our panel discussion this week at Mass Comm week.  I said something that came out wrong and it’s bugged me ever since.  Just for some brief context – one of the unique aspects to the 4 of us alum working in the same group now is that we all come from different backgrounds.  I have an acting degree, another one has a directing degree, another one has a traditional PR/Comm degree, and the other one, well, I’m not sure what degree he has, but it’s different than all the rest of us.  Anyway, when we introduced ourselves, we gave a brief synopsis of our background and our journeys leading us up to working together right now.  I said something like this, “I got an acting degree, and there’s not anything from that degree (“what I learned in school”) that I use to make money other than maybe being able to speak in front of people.”  Ugh.  I knew, as I was saying it, it was all coming out wrong.  But I couldn’t stop.  First, these students don’t need to hear, “what you’re going to school for now, it’s really irrelevant, so why worry??”  No, that’s not the message I wanted to get across.  I’m a firm believer in life experience.  And no matter what you do, what jobs you’ve done, what you graduated with, all of the skills and experiences used during those times can help you in your present situation.  You’ve got to be aware of those things and constantly looking to call on those things, but it can all be used.  And it should.  What I meant to say is, “it’s less about the degree that you get because in reality, the real-world is much different than the college-world.  That said, these classes and this training prepares you for going out and doing your thing.  You’ll have to adjust many times throughout your career, and if you’re successful at adjusting, you’ll more than likely be successful in your career.”  At least that’s what I’ve found to be true.  Anyway, we were there for the students, and I really don’t feel like that one moment from me did them the best service.  So, if any of you guys are reading this now, take note. :)

Well, what a week.  I’m sure that this weekend, it being Halloween and all, with 3 kids ready to go trick-or-treating, I’m going to experience my fair share of gamification, even if it’s not the 2.0 version.

Awareness OOH vs. Engagement OOH

Connections

Over the last couple of weeks (and year, really), I’ve tried to wrap my hands around all of the “OOH” thinking going on in my head.  I’ve put a couple of stakes in the ground along the way.  First there was my definition, then there were the basics of displays and their relationship with technology and what those two combined really mean and most recently, I explored the different components of the “new” OOH.

I feel like, conceptually, they’re all pretty close, but they’re not quite there.  They don’t tell a complete story.  That’s the thing that’s bugging me – the incomplete story.  It’s a complex story, no doubt.  Media consumption and consumer behavior and “always on” technology have evolved to such a high point that there is no longer an easy formula for moving someone down the decision/purchase funnel.  That same technology has transformed the places and things around us into consumption & interaction “screens” – “Out of Home” is no longer just the mass awareness platform that agencies and brands have relied on in their media mix to achieve maximum impressions.

This potential of the “new” OOH is something that I’ve explored since day 1 on this blog, but many disparate thoughts do not a complete story make.  I’m a little closer today than I was yesterday.

If you’re a regular reader here, you know how much I dislike the “Digital Out-of-Home/DOOH” moniker.  I’m starting to dislike “digital signage” just as much, but unfortunately, these are the two most widely-used terms in the industry.  Ask anyone in the industry what they actually do, and 9 people out of 10 (if not all 10) will give you a response with “DOOH” or “digital signage” in it.  And if you asked them what exactly that is, I’d put a solid bet on a response that included something like this – “it’s a network of screens held together by digital technology.

Network.  Screens.  Digital technology.

That’s so 1995.

In all seriousness, here’s my newest stake in the ground (and it’s not groundbreaking, but I think it provides clarity) – OOH, DOOH, and digital signage is Awareness Out-of-Home.  Digital signage (technology + a display) has enabled brands to be more effective at creating awareness, with dynamic loop times and dayparting and on-the-fly content updates, but at the end of the day, it’s all about pushing content out to as many eyeballs as they can.  It’s about impressions.  OOH/DOOH can be an extremely effective channel at achieving those impressions.

Here’s the thing(s) about Awareness though:

  • Relies more heavily on the channel (or “screen”) than it does on the brand story
  • The media component is driven by mass reach, not targeted personalization
  • Brand is at the center, communication is to many
  • It’s a push message, meaning it’s a “talk-to” communication, meaning it’s a 1-way communication, meaning there is no real brand/consumer engagement
  • Consumers are guided down the funnel, literally, by screen (the placement of the screen guides the brand story)
  • The technology is the thing keeps everything connected

So, sure, if you want to talk about networks and technology, er “DOOH” & “digital signage”, here’s where we should be talking.  This is what the industry is talking about now – hardware and software and networks and installations and everything else.  If you boil it down, it’s all an awareness discussion.  This is where my thinking differs from many in the industry (communications, advertising and digital signage industries) that I’ve heard.  I don’t see the potential in using the OOH/DOOH channel as an awareness channel.  It’s an evolved 1995 discussion, with the introduction of new “digital” display technologies, but it’s just display.  Display technologies drive more consumption; they don’t drive more engagement.  And this is the big differentiator – do you want to use OOH, even DOOH as an awareness channel?  Or do you believe that the places and things around us have the ability to engage consumers where they are and actually drive them deeper into the brand experience?  This is the “new” OOH and this is its potential.

Engagement Out-of-Home is predicated on the understanding that a) everyone and everything is connected and b) the places and things around us have the ability to be turned “on.”  Everything is a screen, but the screen is not what makes up the network in Engagement OOH, the people make up the network.  They are made stronger by technology – enabling technologies here, not display technologies – and brands can and should take advantage of these developments.

Just last week, I gave my thoughts on a similar concept, something that LocaModa and Posterscope call “Sociable Media.”  (I spoke to a couple of guys at LocaModa late last week and they provided great insight to their POV.)  We’re all talking about basically the same thing, but I think where I differ is that I think Engagement OOH provides a unique opportunity for brands to go beyond just being there and allows them to tell their story in a way that they would not have otherwise been able to tell it – in an individual, 1-to-1 engagement.  (And it doesn’t have to be on a mobile phone.  It can be on a floor in a store.)  It’s less about the technology and more about the interaction.  That’s the nut – engagement OOH enables brands to be more effective at driving interaction – not awareness – on everything around us.

As compared to Awareness OOH, Engagement OOH:

  • Relies more heavily on the brand story than it does on the channel (or “screen”)
  • The media component is driven by targeted personalization, not mass reach
  • In one sense, the brand is can be the center, but communicate to one.  In another sense, the consumer is at the center and the brand has the ability to engage with them.  The key is that it’s a personalized communication
  • It’s a push/pull message, meaning it’s a “talk-with” communication, meaning it’s a 2-way communication, meaning there is actually real brand/consumer engagement
  • Consumers are guided down the funnel by interaction
  • The brand story is the thing keeps everything connected

So, maybe we still need to be talking in 1995 speak.  I have a feeling that the industry is going to continue to talk in these terms, at least for the foreseeable future.  If you look at social media and the way it had been talked about until the last year or so, it was all talked about differently, too.  Now, there are enough buzz words that can make someone feel sick.  But whenever I hear “DOOH” or “digital signage,” I always stop and give it pause and really try to determine what people are talking about.  And most of the time, they are talking about true “digital” Out-of-Home or true “digital” signage.  Interactivity is either an afterthought or void from the thought altogether.

I just look at it a little bit differently.  For every action, there is a reaction and we have the responsibility, not to mention the opportunity, to be there and interact and have a 2-way communication so the relationship doesn’t end as soon as they walk away.  It gets stronger.  I believe that can only happen through engagement.

It’s important to note that I am not a media guy and never have been.  I’ve always been an experience guy, so that’s immediately where my mind goes, regardless of the “channel.”  I love this space because it truly is a blank canvas, not confined by structure or surface, or technology or medium – only by the limits of our imagination and the strength of a brand’s story.  I’m going to be speaking at CETW in a couple of weeks on Incorporating Digital/Interactive Out-of-Home into Campaign Strategy and from my point of view, after we understand who we’re talking to, the very next question I would want to answer is, “is it Awareness OOH” or “Engagement OOH?”  What do we want to create?  Do we want to push messages out?  Or do we want to engage with consumers around our messages?  This would tell me what technology (or not) I need – display technology or enabling technology – thus defining what the “true” OOH was.

My story still isn’t complete.  It isn’t as focused as I’d like it to be, but I think it’s getting there.  I’d love to hear your thoughts, if you care to share them.  This is truly an evolving space that requires evolving thought, so in my opinion, the more the merrier.

The Irony of “Sociable Media” is that it’s not Sociable (at least not to me)

I read an interesting whitepaper today written by Stephen Randall of LocaModa and a partnering agency, Posterscope, titled Sociable Media: Seven ways to connect online and offline social experiences to deliver engagement, advocacy, and brand affinity.  In fact, I’ve read it four or five times, each time with a more detailed eye than the last.  And I find myself scratching my head more than wanting to forward it to all of my colleagues.

The authors, and certainly both companies responsible for the whitepaper, are clearly experienced in mobile and (digital) OOH engagement and by virtue, seem credible enough.  I’ve seen Stephen speak on various panels this year and he is a smart man leading the charge, one that I stand firmly behind.  I have not met any of the contributors from Posterscope, but by the looks of their history, they know what’s going on in the space.

Unfortunately, this knowledge-base and experience might very well be the downfall of the whitepaper.  My first question is, “who is the intended audience?”  This is not a 101-type whitepaper.  This is advanced theory, language, and practice – advanced enough that a good portion (if not a majority) of marketers, communicators, brands, and consumers will not know what in the world they’re talking about.  Brands are having a hard enough time catching up to social media – using it in a way that creates and adds value to the ‘community’ and themselves.  Much less a new, albeit interesting concept – sociable media.  This is way ahead of the curve, and if I’m left scratching my head (I, at least, speak this same language and know/understand all of the practices and technologies mentioned), what is everyone else left doing?  How does everyone else digest this?

From what I have seen in my extensive dealings with brands (big and small), the vast majority are not ready for interactive/experiential OOH right now.  They want to play in the mobile space just to play in the mobile space, and as mentioned above, they are trying to put the infrastructure/process/guidelines in place for their social media efforts.  But many of them are not there yet.  Sure, there are the Nikes and Minis of the world who are out in front, but like geo-location applications themselves (the basis of many of the points in this whitepaper), adoption and proliferation of interactive/experiential OOH is a ways away.  I want brands to get there quickly.  On some days, I feel like we’re on the cusp, with technologies that span various channels like this, but on most days, I realize that we’re far from it.  In fairness, I’m looking through this through an advertising/PR/communications lense, not through a lense that deals with this particular niche (mobile + OOH) everyday.  But my lense grounds me in online and offline social, both of which are incorporated into 95% of what we do and have been doing for years.  And while I appreciate the idea of “sociable media,” I am left wondering, “what else?”

From a brand’s perspective, social media is predicated on the idea of adding value to a conversation that is already happening, and then the goal is to grow it to the point of building trust.  The most successful brands in “social media” are those who understand their story and their voice.  Both are vital components in establishing a credible presence that adds value to the conversation and builds into a trust-based relationship over time.  In an effort not to bang you over the head with social-media-speak, in short – the story is the thing.  Even in “social” media where the brand “doesn’t own the story.”  Look across any channel, be it digital, mobile, OOH, even social, and the most successful brands are those who know their story and merely use those channels as distribution mechanisms.  Even in the case of “social,” the brand’s story is still distributed, just in a more open way.  This right here, this interplay with channels and story and technology is where I’m struggling to shape into what I believe to be true.  At the end of the day, which one of these drives a brand?  Is it the technology?  Is it the channel?  Or is it the story?

I think all three are important and I have thoughts on each of them and their particular interplay, but they’re not baked enough to share right now.  I would love to know what you all think??

Regardless, a connection that I did not get in this whitepaper’s “story,” was the connection of how this sort of engagement continues with brands, after the interaction with this screen, or person.  How is the conversation continued?  Much of it seems like a one-stop hit if it’s based on location, more specifically checking into a location.  The engagement is sustainable if the brand’s story is brought to the forefront instead of the actual location.  And then, continues beyond the location.  Where is the brand’s value here, on these screens, in this social media discussion?  It can’t be by just providing a place or a screen or a reward.  Right?

This is one of the barriers to the new OOH.  It’s all around us, not just on billboards or posters or screens – everything’s a “screen,” really.  Technology is blessing this medium in a way that enables it to be very powerful and “on” more often than not.  It’s easy to be driven by the technology.  And the channel.  And the location.  But do these enable the brand to tell their story in a more effective way?  Or do they just enable the brand to just be there?  Is it enough just to be there?

I have a hard time answering this, but I do believe that the most successful brands will be the ones who go beyond just being there.  As is the case in the social channel, the goal is build enough trust to have a long-lasting relationship (loyalty).  To that point, the paper talks about creating engagement (awareness), advocacy (preference), and affinity (loyalty), but in a way that leads me to believe achieving them revolves around location and channel, and not the brand story.  The authors do point out that the paper is not “completely comprehensive,” and I have to believe that this is not their intention.

It is about the channel, I get that.  That’s really the whole point to the whitepaper.  But here’s the promise on the front page of the paper – “Seven ways to connect online and offline social experiences to deliver engagement, advocacy and brand affinity.”  Those cannot be achieved without the brand story and I missed that whole section of this story.

There is much value to publishing whitepapers like this because the first to say is the first to own.  I applaud them, and anyone else who publishes these.  As a reader and absorber, though, I feel like there is a responsibility to talk to me in a way that can be understood, and most importantly, applied.  I want to be able to forward these to my colleagues.  I want to share the knowledge.  But if I don’t even know what the “7 ways” are, how am I ever going to get what “sociable media” is and how/why it can make an impact with me and my business?

The “New” OOH as Shown by a Tree

First, it was a talking, feeling, thinking bike, now it’s a tree.  Thanks to Happiness Brussels, we are now able to hear and see this tree’s thoughts and feelings.  Aside from the fact that this is yet another example of how (enabling) technology can turn any real-world object into an engagement mechanism (this is true 11th Screen stuff here), the purpose behind the initiative is meaningful – to create a discussion around climate change.  This, just as Nike’s Precious Bike did, illustrates the power of anything and everything “Out of Home” as a conduit to drive consumers deeper into a brand/discussion.  As I’ve maintained here, the “new” Out of Home is not Digital Out of Home, it is utilizing the things and spaces around us to engage consumers and drive them deeper into the brand experience.  While this execution is technically a “push only” execution on the surface, it is designed to facilitate discussion across multiple social channels, and it is in those channels that 2-way (push/pull) communication occurs.  OOH is just one channel in the communication mix.  Facebook, Flickr, Vimeo, Soundcloud, and Twitter are other ones.  .com is another one.  They’re not hard to make work together, it just requires forethought and planning.  If you’re able to do that, these are the types of solutions you can make.  Complete.  Not silo’ed.

Talking Tree – Making of from Tom on Vimeo.

Friday’s 4-1-1, Preset Style

Happy Friday, everyone.  Time for Friday’s 4-1-1.  Many of my readers know the guys at The Preset Group.  Since the beginning of the year, I’ve gotten to know each of them fairly well.  They’ve been very good to me, and all of my experiences with them – collectively and individually – have been more than pleasant.  Real good guys.  Solid minds, too.  This week, I’ve had various interactions with them and they just produce such good content, so I’m going to be an aggregator of sorts.

1.  Sixteen:Nine and rAVe Work New Partnership – Two very bright guys in the digital signage/DOOH space have partnered together to essentially bring us double-great thinking in 1 location.  I’ve sat in quite a few press “quarters” with Dave and we’ve had some good discussions.  I even had the privilege of speaking on a panel with him earlier in the year.  He’s probably the most knowledgable person in the space I’ve met.  And I’ve seen Gary go through one of his presentations.  Dynamic guy.  Knowledgable, too.  This is a powerhouse of knowledge.  I think all who follow each of them just benefited greatly, whether or not they know it right now.  Soon, they will.

2.  Mark Cuban’s Views on the Fan Experience – David Weinfeld wrote a piece earlier in the week about how Mark Cuban views the importance of creating an “experience” (similar to a wedding) for fans at sporting events (in this case, HIS sporting events).  As David points out in this article, digital signage and the physical things around us have great potential in sporting venues.  Cuban gets this, too.  I think the power of mobile, though, (as David and I discussed) is extending the experience beyond the actual venue.  The brand (in this case, let’s say the Mavericks) should recognize that the venue (digital signage or not) and mobile are merely channels to extend their story.  The question is not “which technology do I use to create an experience at a particular place?” but really, “how do I tell my brand’s story at a particular place on a particular piece of technology?”

3.  What Do You Reach for in the Morning? – Paul does these down-and-dirty surveys on his blog every so often and this week, he wants to find out why people use their mobile phones.  If you haven’t taken it, go over there and do it.  It will take 1 minute of your time.  Literally.  Mobile is definitely a gateway between the offline and online worlds that I so often talk about.  Next up on the survey list should be, now that we know how you use mobile, do you integrate it with other mediums/channels?

4.  The Advertising Slogan Generator – From Paul’s Twitter feed, it is what it says it is (and yes, I know, not the first of its kind).  Enter a word, see your advertising slogan.  I smell an idea perfect for interactive signage, both at the aforementioned sports venue or in a densely populated environment – transit, wait – whatever.  Text your word in, see your slogan on the big screen.  Simple idea.  Engaging.  Multiple extensions, including commerce.  How hard was that?

“Uh-huh” – Bad Digital Signage Projects Hurt Us All – Dear All DOOH Decision Makers (Advertisers and Agencies) – Don’t Suck.  I say this tongue-in-cheek, but seriously, count the number of DOOH/IOOH installations that have made sense vs. the ones that haven’t.  Overwhelmingly weighted on the haven’t-made-sense side.

“Duh” –  See above.  Case in point for a head scratcher.

Happy weekend, everyone!

The Coaster That Doesn’t Miss an Opportunity

I’ve been meaning to get around to this since my vacation in July, but I’m just finding the time.  I’m always looking for examples of brands utilizing offline materials (places & things) to drive deeper engagement “online” (not necessarily on a computer).  I’m most fascinated when this online experience occurs on something other than a standard computer screen (ie. the places and things around us).  Mobile, however, has really changed the game.  This offline/online convergence doesn’t always drive experiences back to the world wide web; as mobile shows us, this convergence is often enabled through apps and simple tools like SMS/MMS.  So, it was in July, when my wife and I were sitting in a bar in St. Augustine, and I looked down at the coaster sitting on our table.

Mobile promotions like this are standard fare.  So standard, in fact, they might be overlooked more often than not.  We can debate the effectiveness of coasters like this driving conversions (opt-ins), but here’s the thing – this is such a “no duh” utilization of pieces like this in the brand’s advertising mix.  Coors Light is going to print coasters regardless.  Why not plan to print something that drives a deeper brand engagement on the coaster vs. just putting a logo and artwork on it?  Same thing can be said for posters or magazine ads.  How many posters do you see that enable you to have a deeper brand experience beyond the “paper”?  Magazine ads?  Not many.

I have been surprised at how many magazine ads I’ve seen this year (some featured on this blog) where brands have experimented with things like QR codes/MS Tags, JagTags/etc..  And while I still don’t know how effective they are (I don’t see many brands paying it off that well), I have to give them credit for at least opening up the gate to go deeper into the brand.  That’s what I mean by mobile changing the “OOH” game.  Brands don’t need a “digital” origination point to drive interactivity.  Out of Home initiatives, whether traditional or digital, can always be made interactive, in large part due to mobile capabilities.

In the end, it’s important to understand that all of the “channels” (Out of Home being one of them, coasters being a delivery mechanism for OOH) in a brand’s advertising mix are just part of their ecosystem.  The brand’s challenge (and agency’s partnering with them) is to make sure their story is a) consistent and b) evolving across all of the channels and mediums.  Often times, initiatives are developed, implemented, and activated in silos – OOH, DOOH falls within their own silo – and regardless of how big or neat or (even) effective they are, if they’re only happening in 1 silo, many opportunities are missed.  So, next time you see something as simple as a coaster or a poster or a magazine ad that capitalizes on the opportunity to drive you deeper into the brand, take a minute and go through the experience.  Try not to judge the experience, just appreciate the fact that they’re not missing an additional opportunity to take you, as a consumer, deeper into their brand via this standard-fare, see-it-everyday, ho-hum, gotta-advertise-on-it-anyway gateway.

My First Friday 4-1-1

In an effort to write more regularly, I’m going to implement something that every other blogger on the planet does – a regular series.  It’s called the Friday 4-1-1.  And here’s how it breaks down:

Each week, on Friday, I’ll highlight 4 stories/events/implementations that I’ve seen during that week and give my impressions.  On top of that, I’ll highlight the best “uh-huh” (rockin’) thing I’ve seen and the worst “duh” (what were they thinking?) thing I’ve seen.  And we’ll see how it works.  So, here we go.

1. Interactive Technology to Enhance Museum Experience – an affiliate museum of the Smithsonian, The Northwest Museum of Arts & Culture in Washington state, is piloting a “Passport to Discovery” project that sounds a lot like the myLOC passport system (set up in the Library of Congress).  Solid idea – make the user’s experience smarter each time they visit, based on their actions/interactions from the last visit, but my question is – how much of a pain is it to keep track of a passport-like tchotchke?  I would either lose it, forget it, or be annoyed that I have to sift through my catch-all drawer every time I need it.  Tie this into the one thing that people keep track of and don’t leave home without – their mobile phone – and you have something.

2. Google Introduces Branded Map Icons – simple – brands can now “brand” their locations into Google maps.  For OOH/DOOH/IOOH, brands can benefit in a major way.  They not only benefit from the brand recognition when Google maps is integrated into a digital/interactive sign, they benefit from the native functionality that allows users to automatically click-through to details about the brand.  I’m big on driving deeper brand experiences through all mediums, particularly OOH/DOOH/IOOH, and this is an example of an API unlocking that feature.  This feature has been available before now, but for a brand, there is a big difference from their location being tagged by a grey dot and being tagged by their logo, especially on an interactive sign, when you want to make it as enticing as possible.  Of course, this feature is only available to paying brands (using this as a form of advertising).  :)

3. Eye Expands Mobile Marketing at Malls, Sans “Big Brother” Effect – this is cool, but I just wonder for the end-consumer, if they make any distinction with geo-location ads.  The average consumer probably thinks it’s still creepy, regardless of “how” it’s done.  EYE and Ace Marketing & Promotions are working a system based on phone proximity, nothing GPS-related.  Here’s where I think digital/interactive signage (I don’t even think you’d need a “digital” sign) serves an ideal purpose – the sign is the bridge between the smart-but-creepy ad and the not-knowing-and-wary consumer.  Imagine in a mall, you walk up to a sign that lets you know what to expect on your phone – in terms of store advertisements – just because you’re “in the area.”  Viola, without doing anything other than being in that place, you’re pleasantly delighted when you look at your phone and see that Gap is having a sale on jeans.  You don’t walk away creeped out.  We need as much of this “non-creepy” interaction/advertising as possible right now – it will only help in the acceptance of digital/interactive signs (that have the potential to be very smart).

4.  Seahawks Utilize iPad Kiosks for Fan Registration – first, I can’t wait for football to begin next Thursday.  Second, anytime interactive technology and football are mentioned in the same sentence, my ears perk up.  So, I was delighted to read about the Seattle Seahawks building kiosks with iPads to “register over 20,000 fans” at their training camp this summer.  Sounds like they were also able to allow the fans to experience some premier content, which I would fully expect on devices like that.  I think this is a great, relatively cost-effective solution to explore when wanting an interactive out-of-home solution.  Take a $800 sophisticated piece of hardware & software, build a nice unit around it and you have yourself a feature-rich, well-functioning IOOH solution.

“Uh-huh” – I give this the “uh-huh” head nod each time I see it.  Imagine what could be done with this interactive film – The Wilderness Downtown – in an out-of-home setting?  Not only would the current iteration be sticky enough for people to stop, interact, and gather around, it sure would be cool to integrate the point where people are interacting with it and the point where they ultimately go (their hometown house).  That idea goes against what I said earlier about the “creepiness” factor, but it would be cool.

“Duh” – I don’t know if this is the right word for this category.  Nor do I know if it’s a “what were they thinking” category.  I just know it’s opposite of the cool, “uh-huh” category.  But this week’s installment of the un-cool comes in the form of QR codes.  And not one specific implementation.  Just as an overall solution.  I saw this one and this one, not to mention this one in a magazine I was reading:

Now, look, there’s not another enabling technology that I’ve written about more than QR codes, but the more I learn, read, see, not to mention actually work with QR codes and other mobile technologies, the more I question whether or not the average consumer knows what the heck to do with them.  It’s all about the audience – the JFK/Twitter example will probably get more interaction because Twitter, in and of itself, does not attract the “average” consumer, but I just might be at the point of QR code over saturation.  Good to see so many examples this year, but are they working?  Jury is still way out.

So, there you have it.  My first Friday 4-1-1.  What do you think?

Celebrating (and Reflecting on) the 1st 6 Months

We’re at a good halfway point in the year, so I think it’s an opportune time to look back on the first 6 months of this blog and reflect.

All in all, I think I’ve done a fairly good job of finding a relevant and clear point of view.  It’s evolved from something narrow when I started to a bit broader now.  Most everything has been grounded in OOH – I just look at things with more experience and exposure as time has gone (and goes) on.  I’m also surrounded by different people in my everyday life who have impacted my thinking.  So, naturally, my point of view will evolve.  I just don’t want it to slow me down and/or turn into something crazy and incomprehensible.

I need to write more.  I’m averaging about 10 posts a month.  I feel like I need to double that so I’m providing a steady source of information.  I’ve asked a couple of my work colleagues, all of whom are very bright and have an opinion and aren’t shy to voice it, to provide guest posts on as regular basis as they can.  So, hopefully, you’ll not only get more content, but you’ll get more (and different) perspective.  If any of you want to provide a guest post, just let me know.  I’m open to it.

I haven’t found the secret sauce of doing conferences.  Blogging, tweeting, meeting people, and just plain going to the conference is a lot of work and certainly requires some juggling.  I’ve provided a decent mix of “live streaming” + my perspective.  I feel like I need to focus on getting in front of some of “names” there and interview them (or something.)  I can see how that would be valuable.  So, any of you names at these conferences, take this as my initial request :)

Other than that, I’m pretty happy with everything.  It’s still very new and the test is really going to be sustaining over time.  I’m committed to continue learning and doing and writing.  I expect big things and as a result, everyone reading this will experience that with me.

I’ve met some really great people through this avenue and that, more than anything, is the thing I’m most proud of.  This blog allows for these words to live on until some Y2K catastrophe, but I hope to keep those relationships for much longer.

I thought it would be a fun exercise to share some of my favorite posts.  I’ve enjoyed reading back over everything and for those who are new to this blog, it might help you navigate through some of my thinking up to now.  To those of you who are not new to this blog and my regular readers (again, thank you guys for regular readership!!), I’d love to hear some of your favorite posts.  So here they are, broken down by month (I picked a favorite per month):

January – The 11th Screen Puzzle – this was my 3rd post and really where I felt like I was able to really give everyone a sense of where I’m coming from and what to expect from this blog.

February – Keep It Simple Stupid – here, I showed a few examples of “simple” and effective Interactive Out of Home (IOOH) and an example of not so simple and not so effective.  To me, there are many different kinds of enabling technologies that make OOH solutions “interactive.”  These technologies are vital, not only for the industry, but for the future of marketing.  On one hand, these technologies allow us to merge the offline with the online and on another hand, they allow brands to make “complete” experiences.

March – Facebook + QR Codes + A Good Idea? – a little snarky here, but this was on the heels of doing a big QR code initiative for one of our clients and all I was reading was how Facebook was going to save QR codes.  That’s right, I said “save” because here in the US, I think they might have died before they were even born.  I personally think there’s value to QR codes, if used the right way + proper eduction, but how many of you have used QR codes and like it?  I just don’t know that we, as consumers of information through technology, need this particular technology.  Point is – is Facebook going to save them?  I don’t think so.

April – Why Business Cards and Video are the Same to Me – one of the un-IOOH-related posts, but something that allowed me to provide my perspective on more of what I do everyday.

May – Are You an Expert Learner? – I am of the mindset that if you aren’t learning, you’re wasting your time.  I don’t particularly care for know-it-alls, but I really like learn-it-alls.

June – Kinect (and others) – “DOOH” Killers? – the launch of Microsoft’s Kinect should really open eyes on what can be done sooner rather than later with human computer interaction.  It is particularly compelling for anyone in the “DOOH” (if you’ve read this blog, you know how I feel about that moniker) industry.

And here we are in July.  Many more to come.