Tag Archives: Kiosks

Self Serve vs. Human Connection

self-serve food kiosk

I spend a lot of time in the Detroit airport nowadays and last week, I encountered something interesting and little bit frustrating – a self-serve only kiosk to order your food.

In theory, this is more interesting than frustrating, but when you have 3 people – employees of the establishment – standing right behind the kiosks and no one else in line to order the food, it tipped the scale to frustrating.

There I was, in a hurry, trying to catch my flight, and within the span of 30 seconds, I could have given my order to one of the employees. And within a couple of minutes, could have gotten my meal and jet-setted to my jet. Rather, I had to spend a good 1.5-2 minutes going through the kiosk to place my order. Wait another couple of minutes to get it and viola, an experience that should have taken less than 5 minutes, suddenly took at least 5 minutes.

I’m all one for self-serve, interactive ordering and ticketing and the like. But the balance with this sort of technology, out in the real world like this, is how much is takes away from or supplements customer service. That’s right, good, old fashioned customer service.

See, I want to take care of my business quickly and efficiently. Technology like this can help. But I also have a need for some sort of human interaction, particularly if it helps me take care of my business more quickly and efficiently. When we replace one with the other, we are shifting the balance of what technology can really do for us. We are deeming it just as good, just as quick, just as efficient – if not more – than what we as humans can provide. This is scary. It’s not a complete replacement. It should be a comprehensive supplement.

The voice, the smile, the service. That’s something that a Siri-like device can give us now and in the future. It will likely be even more real. But it’s not. And it never will be. And that’s the point. Human interaction, at our core, is a consistent point of connection and that will never go away. Even when we have more and more technology and kiosks and computers and Siris.

Right now, a complete substitute is just frustrating. In the future, well….I just hope that we can hold on to that human connection.

Evolution – Interactive Kiosks

First, it was banks and the ATM.

Then, the airport, with self check-ins.

Then came grocery stores with self check-outs.

Now, hotels and some restaurants.

Convenience is the theme.

Technology is enabling the world around us to address our needs. This will always be the movement and we will see more and more evolutions.

The day will come soon when our desires – those that do not make our lives better because of convenience – will be enhanced through technology and the real-world around us. In the big scheme of things, it will be rapid.

Awareness Only Spaces for Interactive Everything Potential?

Maybe one of the problems with all spaces and things becoming interactive is the fact that the actual spaces and things are not set up to be interactive. That is, there are many accessibility issues that need to considered and worked through. As an example, this was an ad hanging above an escalator.

Non-accessible QR Code

The only access to the ad and the code was riding the escalator. And even though escalators escalate at a nice, slow pace, they’re moving way too fast to take an action like scanning a QR code. It was a mad scramble to do what I could to take a picture of this, much less launch an app and then scan the code.

I understand that many times, decisions for any OOH campaign at scale can’t alleviate all accessibility issues. This ad might be hanging in an extremely appropriate and accessible place in another environment. When dealing with environments and buying ad space in those varied environments, I imagine there’s a percentage of “dead” ads because of all of the spaces that they’re going to be put in. For every bad placement (one that is not accessible), perhaps there are ten good placements (with no accessibility issues.) As someone who is responsible for budgets, however, that sort of thing makes my head want to explode. I want all of them to be accessible. That’s what I’m paying for.

This is one of the challenges of all things having the ability to become interactive. This problem of accessibility is of no concern if this is a standard ad. Or a standard digital screen. Or a standard billboard. Anything that is just push messaging – it’s all about eyeballs and an ad hanging right above an escalator generates a lot of eyeballs.

But when you try to make that placement work for interactivity, it fails miserably.

So, I guess what I would say is this – if you’re going to spend money to create an interactive “thing,” be it a print ad or a digital screen or a kiosk, do a little bit of digging into the entire media buy. Do what you can to really understand all of the placements. Making something interactive nowadays can’t just be, “let’s plop a code on this or a touchscreen on this and make it interactive.” The spaces that you’re buying could be great for eyeballs, but for anything beyond that, for any action, they’re no good.

It becomes a waste of money and expectations. No way people are going to scan the QR code in this particular ad. If that is a key metric, this advertiser will have a hard time believing in this particular form of interactive, enabling technology, despite its potential. They’ll just go back to the boring ol’ awareness-only, push-messaging, let’s-get-as-many-eyeballs-on-this-as-possible mentality.

And that is not the future.

The Bummer Experience of Coke’s Fancy Touchscreen Fountain

The downfall to a real world 11th Screen solution reared its ugly head this weekend. Unfortunately, it was from one of my favorite brands and a fun, albeit novel, experience: Coke’s 106 Flavor touch screen soda fountain. We were eating at a casual dining restaurant and I noticed that they had a couple of these kiosks. And that’s when I noticed the problem – they only had a couple of these kiosks.

Yes, the footprint of these babies is at least twice the footprint of a regular ol’ soda fountain. So, the restaurant is losing out on precious real estate, especially when they’re trying to jam these into the existing real estate.

Coke's touch screen fountain

While size is an issue, the real problem is that these are just not as simple as the regular ol’ soda fountain. With this big daddy, there’s only one way to get ice and one way to get (any one of the 106 flavors of) soda. And it’s through one dispenser right in the middle of the thing.

At least with the old fashioned fountains, they were set up in a way that once you get your ice, you can move down the line to get your soda. The line has a nice flow to it. Here, the patrons are just forced to wait while the others fumble through the right process (pressing the right buttons) to get their ice, then fumble through picking their selection out of an overwhelming amount of flavors, and then, literally a minute later, might have their own go at it. Unless, of course, multiple glasses are in need of a fill-up, and then there’s a longer wait.

Coke's touch screen fountain

I think this contraption is great. But when I want a soda, I just want the soda. I don’t want to wait in a line longer than 10 seconds for someone to get their ice and move down the line. I certainly don’t want to see them figuring out how to work their way through this experience.

When I first saw this machine, I was at a movie theatre and they had about 10 of them. If we waited in line, another machine quickly opened up. Here at the restaurant, with only 2, it was a different story. The movie theatre experience seemed cool and fun. This one just seemed annoying.

While this new fountain gives me the ability to choose from 106 flavors and work my way through it via a touch screen, it makes the simple process of getting soda more complicated. And that, my friends, is a bummer.

I believe technology like this can make our lives easier. Here’s an example – at least for the here and now – where it’s proved to do the opposite.

 

Redbox – The Good, Bad, and Ugly

Redbox Touchscreen Interactive Out-of-Home Kiosk

I’ve explored many examples of what I would consider to be the 11th Screen solutions here – those that are in some way interactive, by nature, and occur outside of the four walls of your home or office.  That’s a bit of an oversimplification, but the result of interactivity outside of your home is bridging the real world with the virtual world. And as you might have seen here, or observed on your own, there are many different ways that the bridge can be built.

I think one of the simplest examples of this bridge is Redbox (the red movie kiosks). I’m sure you’ve all seen many different Redboxes along your daily journey. I probably have 6 of them on my way to the train station to/from work. In many ways, Redbox is the quintessential 11th Screen example. It’s an Interactive Out-of-Home (IOOH) solution that is enabled by touch. You don’t have to own the device to participate in the experience. It’s a solution that has achieved (mass) scale and perhaps most of all, it’s a revenue generator. There might not be a better utilitarian kiosk solution out there.

Recently, I’ve noticed a few additions to the Redbox kiosks near me and I find them fascinating. Because they’re scratching the surface of becoming effective multi-channel devices. They’re only scratching the surface, though, and I wonder if Redbox is at crucial tipping point. With the introduction and accessibility of live streaming through services like Netflix, the act of renting movies is becoming more and more about the convenience than anything else – more than the true cost associated, more than the experience, and more than the physical disk. And while Redbox has served as a convenient and accessible utilitarian device, the game is constantly changing, in terms of technology and consumer expectation. So, these additions that Redbox has introduced and continues to explore are good, but they have some bad and just plain ugly characteristics that they need to address – and in short order – to have a chance in this rapidly evolving technological world of ours.

First, let me start with the GOOD – as I mentioned, I’ve noticed their effort to become more accessible cross-channel. It makes perfect sense because the one thing that everyone carries with them when they’re outside of their homes is their mobile phone. So, they’re likely to have it right there with them when they interact with the Redbox kiosks. Over the weekend, I saw a special promotion on the front of the Redbox kiosks that drove people to use a SMS shortcode for special offers.

Redbox Interactive Out-of-Home Kiosk Shortcode

This is not a new tactic, but an effective one, especially for a physical kiosk like Redbox. The shortcode promotion instantly provides another channel to drive people back to the kiosk.

In addition to the shortcode, Redbox is using QR codes to make it easy on people to download the Redbox mobile app for iPhone and Android.

Redbox Interactive Out-of-Home Kiosk QR Code

There could be a better way to drive people to the apps, but say what you will about QR codes, they provide instant, easy access directly to the app. And I think they’re more actionable than a standard text call-to-action.

Once you download it, the app is pretty handy. It shows you all of the Redboxes in your vicinity and allows you to search movies, which is an important feature since they’re not stocked with the newest releases right off the bat (which I think is one of the major downfalls).

All in all, these two extensions/gateways through mobile are both solid ways to keep people connected to the Redbox experience and drive them deeper in it.

But in my opinion, they are missing a major piece as it relates to connection, which is the glaringly BAD. Watching movies is a social activity. Where are any of the social hooks in the Redbox experience?

In many ways, the Redbox experience is a 1.0 web experience. There are no ways to connect with other people with similar interests, yet the sheer act of watching movies is a shared interest. What would this experience look like if the sign-up mechanism were initiated through Facebook Connect? Not only would sign-up be streamlined, people would have the ability to instantly let their friends/family know what they’re watching, what they like or dislike, and even tell or see others what they think about the movies. And I think that’s just the beginning of something like that.

IntoNow – the audio-recognition mobile app – does a good job of providing a deep experience on a seemingly surface-type of action. There, once you check-into the show that you’re watching, you have the ability to learn more about the show, the actors, the episodes, etc. They include a direct link to imdb.com, which is a deep experience into itself, especially for movie buffs. They’ve gone beyond the audio recognition and incorporated many smart social features, more than just sharing. What if Redbox had some sort of check-in and/or deeper “learn-more” experience like IntoNow?

Maybe Redbox has done just fine the way it’s been operating, in its 1.0 experience. But aren’t we at the point where playing the game has gotten more intense? Aren’t consumer expectations way beyond this type of experience?

I know I want more.

Then, there’s the UGLY. Redbox is an efficient machine. The fabrication and engineering of the box is really top notch. I think it’s a model for so many self-serve kiosks. But in all its glory, what is up with the sun flap?

Redbox Interactive Out-of-Home Kiosk sun flap

That is the most awkward piece of fabric that I’ve ever had to deal with – even more than the baby sun shades for your car. If they would just create a simple latch, the process of renting movies in the sunlight would be so much more enjoyable.

The sun flap is an afterthought. And afterthoughts, to me, are short-term solutions. And short-term solutions tend to turn into headaches. This is what I think Redbox is dealing with now. A headache that perhaps they don’t want to get rid of.

But here’s the question – in the game of convenience, why create an experience that might just be good enough? In the end, that’s what I walk away from Redbox with – it’s a good experience.

And the problem with good is that it’s not great.

 

Creating More Problems (with QR Codes) While Trying to Solve One

This morning when I was buying my train pass, I witnessed the collision of enabling technologies. Normally, this would excite me, seeing more than 1 enabling technology in a solution, something that equates to an Interactive Out-of-Home (IOOH) technological explosion. But it didn’t.

There’s my kiosk (enabling technology #1).

DART kiosk

It’s a friendly kiosk. Easy to use. It’s always done exactly what I wanted it to do. In fact, I’ve got it down to where I can execute my transaction in a matter of seconds now. Just what I want from a utilitarian kiosk.

But I noticed something different about it this morning. Something I’ve never noticed before.

DART kiosk with QR code

That’s right. A QR Code (enabling technology #2).

My kiosk just became a little bit more interesting. So I read (squinting – white type on light blue background is hard to read and I have pretty good eyesight) about what it offered.

DART QR Code

Learn more about using this kiosk.

Hmmmm.

So, let me step outside of myself – someone who knows a) how to make myself around most any type of interactive technology b) what QR codes are c) how to use them and most basically, d) how to use this kiosk – and get this straight. I walk up to a touch screen kiosk, something that might be a little bit confusing and intimidating, even if I’ve used an ATM before. And for the sake of this example, let’s just assume I get frustrated and don’t know how to make my way around it, I can now take out my smart phone and scan a QR Code to solve my problems?

Huh?

If I don’t feel comfortable using a basic kiosk, how in the world am I going to feel more comfortable scanning a QR Code on my smart phone to get a quick tutorial?

I. Don’t. Get. It.

Well, I had to scan the thing. So, I did. In scanning, I had to crouch down low enough to get a good shot of it. In doing so, caught the attention of everyone else walking by me, I’m sure, wondering, “what is he doing?!?! With his phone, taking a picture of that kiosk, bent all the way down like that?!?! Better him than me.”

I think this is a good lesson in placement. If you want people to use anything like this – any sort of code/image recognition – it’s best to put it in standing range. People feel much more comfortable being discreet when they are doing something that no one else around them is doing. Or rather, people don’t want to do anything extra to draw attention to themselves, especially if no one else is doing the same thing. Simply, don’t make them crouch or bend down or stand on their tippy toes to take the action.

Anyway, after scanning the code, I was led to a simple page with a video and social sharing features.

DART QR website
While ultra low-fi, I actually think their concept is pretty smart. If you strip everything away, their purpose is to give people more information about how accessible, easy, and versatile their kiosks are.

Noble. Useful. I’m assuming they spent quite a bit of money making enhancements to the new kiosks and they want everyone to know.

But is the best answer really to put a QR code on a low part of the kiosk?

And even more, to be vague about actually getting that information?

Friday’s 4-1-1, Signs on My Morning Journey Style

I live in the country. No two ways about it. So, when I look around at all the (or lack of) technology in my everyday path out in the real world, on a daily basis, I’m certainly seeing the lite version. When I go closer to the city, or god forbid, in the city itself, it’s drastically different. Last month at SXSW in Austin, everywhere I turned there was a different technology, either displaying something in my face or enticing me to interact with it. And Austin, as a city, is completely different from Dallas as a city, as far as outdoor technology goes. I’m often actually amazed at how naked downtown Dallas is compared to other major cities like Austin or Chicago or NYC. Still, technology is all around us, everywhere we look, even in a naked city like Dallas, and even in the country where I live.

This morning, I stopped by every digital sign and interactive kiosk I noticed on my journey from my house to the train. And even though I live in a rural part of the country, I still encountered technology all along the way. Here’s that journey:

11th Screen | The Interactive Out of Home Blog

The sign outside the City Hall/Library, then the local Walgreens sign, then the Redbox outside its front doors, then the church’s sign, then the bank ATM, then the (boring) car wash clock, followed by the train ticket kiosk, then the train station sign, and finally, the sign inside the train. That’s the journey every morning.

So, I want to use today’s Friday 4-1-1 to reflect on the good, the bad, and the ugly of this technologically-fascinating & rich journey.

1. Snooze-fest – man, oh man, how boring can you get in terms of digital signage/interactive kiosks? These are the quintessential examples. The 1.o of both. And they’re all around because I mean, if they’re all the way out here in the country, they’re surely in the city, too. But you know what? I notice them because they’re….

2. Attention-getting – even if it is for a split second, I notice digital signs like these. Because they’re moving and/or colorful. Not for any other reason. Whereas it takes something more for me to notice a traditional billboard or poster – it usually has to stand out creatively. So, digital has that going for it. But the thing is – after I notice it, there are many times I instantly turn it off. If it’s not something and/or somewhere that interests me, I don’t care. So, in this regard (at least to  me), digital signage is more effective at getting eyeballs (awareness) to see more messages (reach), but not necessarily more effective at affecting consideration. Regardless, there is still an opportunity to drive consumers deeper into the brand through the sign…

3. As a connector – even boring signs like these have the ability to drive consumers deeper – at the very least, to a website. I’m amazed at how many of these signs that don’t do anything other than slam those (scrolling) messages right down our throat and pay no attention to the opportunity to do a little bit more. It’s ironic that whoever is making those decisions – like the one to install digital signage – is choosing not push the consumer farther down the brand experience path. I know it’s hard. But welcome to 2011.

4. Utility machines – yes, digital signage and kiosks like this are good for something. And it’s utility. Not experience. I talk a lot about always looking for ways to create an experience through channels/platforms like these, but it can’t, and shouldn’t, be done all the time. I do wonder what the 3.0 version of these will be, though.

“Duh” – technology makes delivering messages more efficient. That’s probably the most obvious thing I’ve ever said on this blog?!?! But here’s the thing – how fancy do you need to get when the only objective is to deliver more messages, more efficiently? Seems to me that there would be a couple of solutions out there in the market that could handle all of the different ways and scale to achieve this objective. As it is now, it seems like there are 100’s of solutions. Why?

“Uh-huh” – sometime in the (near) future, these signs will all be connected – to each other and to us. The Internet of Things, while futuristic and fantastical, is real and coming. If we don’t see a 3.0 version of these signs before then, well, I guess we will then. I wonder if network operators and the whoosits and whatsits in the industry understand?

Yes, my daily journey is low-fi, in terms of DOOH/IOOH. But I notice it all and on a level, appreciate it. For the most part, it serves its purpose.

What do you see on your regular daily activities? Is it anything like this?

 

 

Out & About: JC Penney’s “Find More” Touch Screen

Shoe shopping on Saturday at the mall with 3 kids – PAINFUL.  I should clarify that – boot shopping for my wife on a Saturday afternoon and taking care of the 3 kids in a crowded section of a crowded store – HEADACHE PAINFUL.  My wife found her boots, and in the end, that’s really all that matters.  What I found, while trying to keep the clan busy in the shoe section, was JC Penney’s “Find More” touch screen kiosk.  Even though it was pretty much hidden from major traffic, it wasn’t hidden from us.  It provided a great source of entertainment, and I even had a chance to try to teach my daughter some of the finer points of usability and interface design.  It was an awesome conversation.

I haven’t used my scorecard in a while, so let’s dust it off and put this bad boy to the test.

Purpose – Just as almost every one of these kiosks I’ve reviewed here, this is designed to sell products.  The kiosk itself does not serve as a self-checkout unit, so if we want to get technical about it, it’s designed to help customers find anything that JC Penney offers and make the shopping experience more convenient.  Appropriately named, “Find More,” I suspect anyone who walks up to this kiosk and sees what it is (title is big and bold at the top) and hears the opening V.O. to “choose from thousands of online only products,” will know that if JC Penney has it, they can find it here.

Drama – It’s big and bold so from that standpoint, it’s quite dramatic.  But it stands out like a big, ugly piece of technology in an inconvenient location in the store.  This is clearly a fine piece of equipment – it looks like it would withstand a tornado, but it is not easy on the eyes.  I also think the placement makes it seem like an afterthought more than a purposeful tool for customers.  Not only is it away from any aisle, it’s tucked in the shoe department, which is crammed in the first place.  The only reason I saw it is because I’m always looking for this sort of thing.  Even if I wasn’t, the only reason I would have seen it is because I was sequestered in this particular section of the store.  Since they only have one unit, I would really suggest putting it next to one of the escalators or store entrances.  At the very least, move it up close to a busy aisle.  It’s too good of a tool to be hidden.  Insofar as the call-to-action goes, once you do see the kiosk, they’ve done a good job with big moving images and type and they support it with audio.  From that standpoint, they did a great job.

Usability – I would say the experience is a mix between an interactive magazine and a website.  They have the real estate to utilize more images than words and they capitalize on it.  But they structure it very much like a website, with the primary, secondary, and tertiary navigation in clear buckets.  I like the way they duplicated the idea of breadcrumbs on the left-hand side of the interface.  It makes navigating deep into this experience easy.  All of the buttons/hot spots are large enough to press with any size finger and I love all of their instructional copy throughout (ie. – “Touch a Category to Continue.”)  They’ve made this as close to browsing a website without duplicating the website experience as you can get, and I suspect that will help them with customer involvement.

Interactivity – This is a single touch experience and the touch screen was responsive.  All of their buttons/hotspots were large enough to get me where I wanted to go and I never had to press anything more than twice.  They’ve even got the nice swipe capability that one expects from anything touch-related thanks to smartphones.  They’ve also worked in a couple of extensions to this experience with the ability to email yourself and print out any of this information right from the kiosk.  I would think these features are table stakes by now, but I’ve seen some experiences that don’t include them.  So, as I would expect from JCP, they’ve clearly thought this through.

Information – As you would expect, they’ve got any and all product information you can imagine.  It’s all hooked to JC Penney’s system, so if this particular store doesn’t have the item you’re looking for, you can see which one does, where it is, and even a way to contact them.  They use large images and audio to attract customers to the kiosk, and throughout the experience, they have nice videos that support particular products (a favorite feature of my daughters).  I was impressed that the experience was ADA accessible.  The one downfall was the absence of social extensions, even a way to get to JC Penney’s FB page and/or Twitter page.  Customer reviews should become table stakes before too long.

Personalization – Other than the email and print options, this experience is the same for everyone.  They could really make this a special experience for a loyalty program.  Everything I said about the opportunities Target has to personalize their kiosks apply here, too.

This is a great example of an IOOH solution, particularly a retail-based kiosk.  I think JC Penney is one of those retailers who get it.  They understand multi-channel and how important it is to engage consumers throughout their shopping and brand journey.  I wasn’t surprised to see this in the store.  I’m looking forward to seeing how this experience evolves because although I think they’re doing a great job with what they have right now, I think there are many easy opportunities that they are missing.

Have any of you seen this kiosk?  Would love to hear your thoughts, too!

Out & About: DFW Airport’s Touch Screen

I recently travelled to/from Detroit and saw various IOOH experiences in both airports (Detroit & DFW).  I’m always trying to catch standby on earlier flights out of Detroit so I have yet to stop and capture those IOOH experiences.  I’ve seen two different ones there and every time I’ve gone by each of them (since last October), no one is interacting with them.  I keep telling myself that next time I’m here, I’m going to capture them.  Next time.

When I got back to Dallas, I passed these touchscreen experiences in the baggage claim area.  I’ve passed these thousands of times and just like Detroit, I haven’t ever seen anyone interact with them.  So I decided this night, I would give them a run and see what they had to offer.

Some good, some bad.  Let’s break it down.

Purpose – clearly, the purpose is to help travelers find “things to do” in the DFW area – Accomodations, Dining, Transportation, Shopping, and City Attractions.  I think this is a good idea, but I wish each category had more content.  From the standpoint of accomplishing its purpose, I’d say it halfway did because it shows me things to do, but it doesn’t show me everything I can do.  It suffers from a lack of deep content.

Drama – well, as you can see by the entire, wall-length unit, there’s no missing the fact that this is the place to find information about the area.  The screens within the unit get lost, but I do like the fact that there is a big, static map.  That, in and of itself, could attract visitors, then they’d see the touchscreen.  Once they see that, even though it’s up in the top corner, there’s a blinking red call-to-action enticing (doesn’t it scream enticing) people to “Select a Category.”

Usability – this is a web-based experience and the paths throughout the experience were linear.  There is only one way to go until you dead-end and even then, you only have a few options (Learn More, Print, etc..).  It’s simple.  This type of experience is good for the everyday visitor/user.  If anyone ever interacted with this thing, I have to believe they could navigate where they wanted to go pretty easily.

Interactivity – this was touch-based only (single-touch) and was very responsive.  Once I got into the experience, I wish everything (like the map) was “clickable” but for the most part, this reacted exactly as I would expect.

Information – this is where I feel the experience really fell down.  If this is to enable visitors to find the things to do in DF, it doesn’t completely deliver.  It certainly doesn’t deliver on the best things to do in DFW (which would be a great category).  As you can see, the first hotel area that I selected didn’t have any listings.  This isn’t right.  I’m not completely familiar with airport/city partnerships, but the DFW metropolitan area has multiple websites from which to pull the information for this experience – any of them would make this experience richer than it is.  The one nice surprise was on one of the “Transportation” printouts.  Using this kiosk, I am able to redeem the printout for $2.00 off on my return trip.  In theory, this is a good way to get repeat service, but they are missing a huge opportunity for business by not advertising this deal in this experience.  I wouldn’t have known that I could get this discount if I didn’t randomly select this particular path.  (It would also be a great way to get people to interact with the entire experience – other companies could offer the same thing.)

Personalization – this discount ticket was the extent of personalization in this experience.  It’s a step in the right direction, but as a user, if I don’t know that this offer is waiting for me, I’m likely not going to ever see it.

As a bonus, I stopped by a kiosk at the end of the “Welcome to DFW” unit to see what it had to offer, and as you can see, it’s different content.  I question whether or not they need to be different or if they could just be lumped into the same experience.  From an experience standpoint, it could easily be integrated and not hamper the current experience.

All told, interactive touchscreens with this sort of information in airports are a great idea.  But the execution here is lacking on a number of fronts.  Pull me to it, attract me, give me an impression of the city by this experience, and make me want to find out this sort of information through this channel vs. something like my mobile phone.  Yes?

Out & About: Coke’s Interactive Kiosk

I didn’t run into the Happiness Machine, but I ran into the next best thing – Coke’s interactive (via touch screen) vending machine.  A true 11th Screen kiosk.  Say what you will about Coke as a product – as a brand, I think they are doing many things right.  They do a good job across platforms, they’re really good at social, and as most recently evidenced by their Happiness Machine, they’re pushing IOOH, and innovation.  I saw this 3-sided kiosk in a mall – 2 of the sides consisted of branding (from other advertisers) and then, this side, was one big interactive display.

I think this scorecard review is going to be pretty straight-forward.

Purpose – The purpose here is clear – sell drinks.  I don’t know why more and more products like these don’t do what Coke has done here.  You’re going to have vending machines.  People already buy from them.  Why not maximize that effort by creating something that can immerse consumers deeper into the brand and can support other advertisements?  (I assume cost is one of the biggest barriers.)  With this framework, Coke can advertise their own products, other advertiser’s products, or even the mall.

Drama – You can see for yourself – you can’t miss this thing.  I think the one thing working against it, just as any installation like this, is the fact that digital (non-interactive) posters are commonplace throughout malls today.  Someone could see this and just expect for it not to be interactive.  I think they’ve done a good job here of utilizing the space – the primary real estate for the products and the secondary real estate for ads.  Something moves on the screen at all times, so it stands a real good chance of stopping people.

Usability – There were two things I could do besides purchasing.  1) Select one of the drinks and 2) scroll through them.  The experience wasn’t deep at all.  Simple.  But just right.  My mom could operate this without any trouble.

Interactivity – This was a single-touch touch screen and not much different than a “normal” vending machine.  The screen was responsive to touch (even though it might not look like it at the beginning of the video – I sometimes have a hard time operating the camera and touching at the same time) and I thought it was executed very well.  I like how they also included a mobile component for one of their products (Sprite) whereby the user could text in a short code, made aware by this screen, to receive updates and rewards.  Although this particular component doesn’t connect offline with online, they’re smart to include it if they have it, particularly in a dynamic experience like this.

Information – High quality video, animation, stills.  They told the Coke (and products) stories with the ads, not the interactive component.  Every piece of content in here is highly produced which is necessary when displayed on something this big.  I thought they did a good job of incorporating the right content, not only type of content, but length of content.  And they ran all of the ads on a loop.  This was all very purposeful and run by someone who knew the space and what they were doing.

Personalization – No real personalization beyond my single-touch, single-user experience.  The mobile component brought a level of personalization in the fact that it extends the experience onto a consumer’s mobile phone, which is very personal.  As far as the actual kiosk goes, though, there was really no need for my experience to be personalized.  (Now, in the future, when this experience is smart enough to know that I like Coke and not Diet Coke, not only can it serve me the right ads, but it can also present me with the right options instead of everything in the lineup.  Then, it’d be personalized.)

All in all, I was really happy to see this.  Hopefully cost won’t be as big of a barrier in the future as it might be now and we’ll see these more and more.  It sure does make a lot of sense.

Have any of you seen any of these?  Not only for Coke but other brands?  Probably the most notable is Best Buy’s interactive vending machines, but this is the first I’ve seen of a drink maker.  If so, shoot them my way.  I’d love to learn about them.