Tag Archives: SCVNGR

Chronicles of an LBS Wanderer – 3

11th Screen Location Based Services Badge

Location-based services (LBS) – like FoursquareGowalla, and Yelp – made a big splash last year as a fairly successful, yet niche, mobile tactic for brands aiming to reach consumers in the real-world. They are great platforms for rewarding loyalty, real-time consumer reviews & tips, and for those who like such a thing, keeping track of your friends/family. I’ve “played” Foursquare consistently for a year now and dabbled in the others – Gowalla, Yelp, LooptSCVNGR. There’s interesting potential with this sort of technology, particularly when integrated with placed-based signage. But as I’ve wandered over the last year, I’m left wondering if these technologies will stick and ultimately reach the average consumer. And more than that, what it will take for them to reach that point? Here are my chronicles.

This is a follow-up post to yesterday’s. This first paragraph is the same, but everything after that is new!

Although I’ve spent my last few days at SXSW, I wasn’t really at SXSW. Working the conference means that you operate in a bubble and even the big news rarely penetrates it. From what I hear, though, location and gamification are two of the most prevalent themes. This is important because SXSW is known as the launching pad for emerging trends and start-ups. I suspect Foursquare and SCVNGR – both emerging in their own right – will reap the benefits of being highly present at SXSW this year.

Right before the conference, Foursquare announced a partnership program with American Express aimed at recognizing loyalty at local businesses. Some Austin favorites – like Stubbs BBQ and Whole Foods – are participating in the pilot program that gives consumers $5 back when they spend $5 using their AmEx card. Interesting.

It’s big news for Foursquare, for sure. This is the type of association they need to make the average consumer aware and familiar with “Foursquare.” And it’s something like this – a partner with a major merchant – that gives them hope of actually affecting consumer behavior enough that it makes a lasting impact on their business.

But will it work?

Who knows. That remains to be the million dollar question. Quite literally.

I think, for both SCVNGR and Foursquare, these announcements provide more clarity of their place (and use) in the market. SCVNGR is becoming more and more the mobile game that brands and consumers can engage with in out in the real world. Foursquare is becoming more and more the mobile loyalty tool that brands can use to reward their most loyal customers.

This definition is a good thing. It lessens the I-want-to-do-everything-for-everyone syndrome that is easy to adopt, especially as a start-up company. (Although SCVNGR did announce a new venture, LevelUp, that combines group-based daily deals with loyalty.)

But the real question remains – will consumers care enough to engage through one/both/more of these mobile emerging technologies more than once?

The rise and proliferation of mobility, beyond mobile phones, will certainly help. I have been using my iPad 2 since I purchased it over the weekend. One thing that stuck out to me was the diverse audience in the lines. That just says to me that there is a growing appetite, by many more people, for more and different mobile devices. More and more people want to experiment and if the experience is good enough, they’ll adopt. So, the technology and the behavior that drives using technology in a specific way will continue to evolve, and for technologies like Foursquare and SCVNGR, this is half of the battle.

The other half of the battle is answering the value question. Just because it’s available doesn’t mean people are going to engage. Just because it’s more game-like doesn’t mean people are going to engage. Rewarding loyalty? I can see that driving engagement. But it has to be more wide spread than a single, typically more exclusive merchant than American Express. I couldn’t have participated in the promotion because I don’t carry an AmEx card. I, like many average consumers, am conscious of spending and one of the mantras driving my purchases is, “if you can’t pay cash, you shouldn’t buy it.” I’m willing to bet that I’m not the only one who lets that mantra drive their purchase behavior. I’m also willing to bet that I’m in the overwhelming majority of average consumers who don’t carry an AmEx card. So, what does a promotion like this leave me with?

Hope?

Disappointment?

No.

Nothing really.

It’s just another example of the value I got out of checking in while I was at SXSW. Nothing.

But, you know what? I keep doing it. Because I can. Because it’s a little fun for me. Because I have a tinge of hope of uncovering something new, even if it is a badge.

But those are hardly sustainable.

For now, though, I keep wandering and wondering.

 

Chronicles of an LBS Wanderer – 2

11th Screen Location Based Services Badge

Location-based services (LBS) – like FoursquareGowalla, and Yelp – made a big splash last year as a fairly successful, yet niche, mobile tactic for brands aiming to reach consumers in the real-world. They are great platforms for rewarding loyalty, real-time consumer reviews & tips, and for those who like such a thing, keeping track of your friends/family. I’ve “played” Foursquare consistently for a year now and dabbled in the others – Gowalla, Yelp, LooptSCVNGR. There’s interesting potential with this sort of technology, particularly when integrated with placed-based signage. But as I’ve wandered over the last year, I’m left wondering if these technologies will stick and ultimately reach the average consumer. And more than that, what it will take for them to reach that point? Here are my chronicles.

What will drive mass adoption of location-based mobile technologies? Is it all about the game?

Although I’ve spent my last few days at SXSW, I wasn’t really at SXSW. Working the conference means that you operate in a bubble and even the big news rarely penetrates it. From what I hear, though, location and gamification are two of the most prevalent themes. This is important because SXSW is known as the launching pad for emerging trends and start-ups. I suspect Foursquare and SCVNGR – both emerging in their own right – will reap the benefits of being highly present at SXSW this year.

SCVNGR’s CEO, Seth Priebatsch, gave the keynote a few nights ago where he announced a new “game layer” on an already-interesting game platform. I wasn’t there, but it seemed like he gave a good overview of what’s wrong with the current location-based platforms (not enough people using them, tied to specific location, sparse rewards) and looked forward to what can make these types of technologies engaging and sticky. His answer, from all accounts, is tied to making the experience – er, life – more game-like. He didn’t unveil any specific features to SCVNGR that will enhance the experience, but he talked about a few concepts. Most interestingly, he talked about the concept of the “game layer.”

“The last decade was the decade of social — it took connections between friends, family, and coworkers and put them online. It’s called Facebook. The social layer traffics in connections.” Conversely, Priebatsch says that the Game layer traffics in influence — “It will influence where we go, what we do, and how we do it.”

I find this interesting on many fronts. Two, in particular, are:

1. The social layer is inherently influential. Word-of-mouth – offline & online – influences those around us, what they like, how they connect, and ultimately what they buy. I don’t see how making it a game changes the influence dynamic.
2. He, like many others I talk to in the world, think in terms of behaviors, not technology. Technology is a means to an end. It is becoming powerful enough to enable certain behaviors, but it’s certainly not the lead. Does the digital signage industry think in terms of behaviors or technology?

The one concept that he talked about that I don’t think I agree with much at all – he outlined how many of the principles we associate with games — levels, rules, rewards, motivated players, etc. — are exemplified by our school system. The problem, he says, is that school has an engagement issue: people are bored. I don’t think gamifying the school system is the answer. I think better teachers are the answers. Anyway….

All of this is rhetoric right now. SCVNGR, just like Foursquare, has had a nice little entry into the world. Certain groups of people have latched on. Some brands have, too.

But the question remains – what will drive mass adoption? And for the long-term?

Is it really adding another layer to life, this game layer?

Chronicles of an LBS Wanderer – 1

11th Screen Location Based Services Badge

Location-based services (LBS) – like Foursquare, Gowalla, and Yelp – made a big splash last year as a fairly successful, yet niche, mobile tactic for brands aiming to reach consumers in the real-world. They are great platforms for rewarding loyalty, real-time consumer reviews & tips, and for those who like such a thing, keeping track of your friends/family. I’ve “played” Foursquare consistently for a year now and dabbled in the others – Gowalla, Yelp, Loopt, SCVNGR. There’s interesting potential with this sort of technology, particularly when integrated with placed-based signage. But as I’ve wandered over the last year, I’m left wondering if these technologies will stick and ultimately reach the average consumer. And more than that, what it will take for them to reach that point? Here are my chronicles.

I checked into my train station the other night. It was my 100th check-in and as a result, I received a “Century Club” badge. I also received a customized message – something to the effect, “they should put your name up on the wall for frequenting so often.” Or something.

First thought: cool, I got another badge.

Second thought: ugh, I don’t get anything other than this message.

Then, I got sour.

The badge wasn’t enough. I wanted a free 30-day pass. A free ride. Some sort of discount, at least. I’d even take my name scrolling across the digital ticker at the station.

But then, that would get old, and I’d want something else, something of value.

The fact that these technologies fit into our regular, everyday life is one barrier that they don’t have to overcome. The check-in couldn’t be easier. But the big barrier lies in the value. As with any emerging technology, there’s a novelty period where it can get by on the technology alone. But there quickly comes a point to where it loses the novel factor, and in order for it to become sustainable and gain scale, it has to create some sort of value.

And this is what I’m feeling right now. Little to no value.

It’s interesting because my expectations have changed in a very short amount of time. And if mine – an early adopter/user, not the “average” consumer – have changed, what will it take to reach the average consumer? And become part of their daily lives?

The digital signage industry, and the places and things around us, can certainly help to create a sense of value. Stephen Randall and LocaModa have made a living targeting this very combination. Stephen’s specific take on this is that the value lies in the 3 Fs:  Fun, fame, and fortune. These are the keys that motivate consumers to interact with LBS, and digital signage is a perfect platform to maximize their effect. Everyone likes to see their name “in lights” (fame) and by nature, most of these technologies are game-like and fun.

The key is “fortune.” Value. Is virtual currency enough, even when you see yourself in the middle of a Times Square billboard? I was willing to accept my name scrolling on the train station ticker. But I’m still left empty.

I want more.

Friday’s 4-1-1, Coke’s Brand Story Style

Coke Secret Formula Keyhole

Wow. What a week. Do I say that every Friday? It’s felt like 5 weeks back from the break, not 5 days. As you can see, I’m making some changes to the blog. I haven’t been able to get it exactly where I want it, but over the next few days, it will be there. I hope you like the change. It’s really designed to reflect the depth of this space I’m calling the 11th Screen – a bit more robust, visual, and exploratory – and hopefully, it will be just as simple to get around (or simpler!).

I haven’t explored as much as I would have liked to on the Coke campaign that I posted about earlier in the week. A few people commented and gave me some insight on other components of the campaign (Kyle/Brian – thanks!) and I have been able to uncover a few more myself. But as I said, this is going to be an ongoing journey, so I expect the scope to be more filled out throughout the year. Since it’s all fresh, I thought it would be best to dedicate today’s Friday 4-1-1 to more of this Coke story.

1. Thanks to the guys at IndoorDIRECT, they clued me into a video that ran on their Restaurant Entertainment Network, specifically in Wendy’s (~200 locations).

As you can see by the video, they ran a complimentary ad (to the right of the video) advertising a special offer – obtained by texting in a short code. When texted in, consumers received a coupon for a $1 Frosty (Coke) Float.

Coke Secret 18 Campaign Short Code

They also received a link directing them back to the same mobile site I experienced from the “Secret” shortcode on my bottle. Smart, although I wouldn’t expect anything else from Coke, to utilize the same mobile property and create different initiatives to drive traffic to it. This is another example of how purposeful they are about touching consumers when they’re out and about, whether in a grocery store or quick serve restaurant, and enabling them a way to engage with the brand story.

And along with this whole promotion, Coke also included a nice piece of branded content by sending out the Polar Bear to give out Frostys at an LA Wendy’s to tie in the Frosty coupon offer as well. Thanks to Brian at IndoorDIRECT for bringing this to my attention, and kudos to the great work they did around this!

2. One of the best Out-of-Home experiences that I saw last year was Coke’s Happiness Machine. If you’re not familiar with it, it was a vending machine that they placed in a school (don’t know how set up it all really was?) and it delivered “doses of happiness.” See for yourself.

This is great because they took an object – a “thing” – around us and turned it into an engagement vehicle. It wasn’t digital. But it was highly interactive. Through good ol’ human touch. Thanks to Kyle for sending my way!

3. Although I can’t find this feature out there, I read about Studiocom and Hypnoticmedia partnering together to create an immersive website.

After two years of running its “Secret Formula” campaign in traditional media, The Coca-Cola Company discovered that its target consumers (18-35) weren’t hearing the message…Coke realized this was the perfect opportunity to both engage its audience in the digital realm and re-position the story behind the “secret.”…Studiocom filmed, developed and launched a highly-interactive, self-guided, video-driven web experience to show young consumers how Coke’s “secret” ingredients could make everyday moments better and serve as an anticdote to modern day woes. Innovative augmented reality features brought interactivity and engagement to a whole new level, allowing users to unlock additional video content using only printouts and their webcams.

Quite interesting that this campaign was recently “refreshed” and targeted to millennials, which brings me to the last thing I found….

4. Coke Targets Teens with Black Friday SCVNGR Promotion

Coke SCVNGR Campaign

Teens (Audience) + Coke (Brand) + SCVNGR (mobile) + Malls (OOH) = the type of engagement that makes sense because it’s a) centered around the idea of interacting with teens while they’re out and about b) supporting the brand’s story in a unique way and c) the thing that could make a memorable experience for this highly impressionable and influential target audience. And memorable experiences with a brand create trust and trust creates loyalty.

“Uh-huh” – as I’ve said before, in the end, it’s all about building trust-based relationships between brands and their target audience(s). In order to do this, I believe it’s imperative for brand’s to understand their story and the channels available to them. Once they understand those two fundamentals, they can only hope to utilize them to their fullest capability. Few brands do this well. Coke is one of the ones who do.

“Duh” – I have not uncovered 1 2D barcode (ie – QR Code) in this short journey and I haven’t come across any while I’ve organically experience Coke myself, in my personal, everyday life. And that kinda makes me happy. As you can see by all of the technologies that they’re already using – mobile SMS, mobile location-based SCVNGR, augmented reality, that good ol’ human touch – they’re driving consumers into the brand story just fine. If anyone’s seen a code-based implementation for Coke, I’d love to see it. I wonder if they ban them from their arsenal?

In one long week, I’ve been able to uncover a deep brand story that is being told through many channels, including OOH. The channel is powerful, for sure. It’s about understanding what you need to say, though, before getting to exactly how, or through what channel, you’re going to say it.

As always, I’d appreciate any thoughts you can send my way. Have a great weekend!