Tag Archives: Out of Home

Kinect (and others) – “DOOH” Killers?

How far away do you really think we are from mass adoption of interacting with the physical spaces around us?

Can this be the year of mobile and “interactive out-of-home?”

Has technology made “medium” really irrelevant?

My answers:  Closer than we actually think.  Yes and quite possibly (who would have thought?).  Technology has shifted each medium’s relevancy from consumption to experience, thus shifting the necessity of each.

For anyone who does not know what “out-of-home” (OOH), “digital out-of-home” (DOOH), or my own “interactive out-of-home” (IOOH) is, or does not believe its place or efficacy in today’s media environment, I believe you will learn very quickly otherwise.

I’m struck by examples of new technology that I have seen in a short 12 months, each adding another element of seamless human-to-computer interaction, directly affecting our experiences in the spaces around us:

Layar – through the use of your mobile phone, you can simply hold it up in any environment and instantly see, through this “augmented” reality, people around you, what they’re saying, what they’ve said, where they want to go, where you should go, etc…The open space around you instantly becomes interactable.

Audio Graffitti – here, you can walk up to any surface, speak or make a noise, and “tag” it for others to hear/experience from that point forward.  The surfaces around you instantly become audible.

Project Natal/Kinect – this gesture-based controlling system brought to us by Microsoft/Xbox was formally announced last night at the E3 conference (although the technology has been open to developers for at least a year.)  This is a game changer (pardon the pun, it’s just the right thing to say) – it allows users to control their experience in games without pressing a button of any sort.  Nothing.  All actions are controlled by the user’s gestures.  The displays around you instantly become responsive.

This Kinect news is really groundbreaking in my opinion.  Now, this technology is available for gamers, just a fraction of the general population, but in a year from now, how much bigger does that fraction get?  Who else is this kind of technology available for on a mass scale?

Technology is no longer the barrier.  Yes, it’s going to continue to get better and take different shapes, but as evidenced by the three examples above, it’s at the point where we no longer need to touch anything to interact with the spaces around us.  Just take a minute to think about that.

The other common thread among these three – they are all inherently social.

I’ve said before that “DOOH” as a medium is talked about wrong (“digital” just means display and without interaction, it is dull, tired, and un-sustainable) and I’m afraid that it is already becoming extinct, before it even gains traction.  We are rapidly moving beyond one-way, static displays, digital or not.

Take a look at the spaces around you when you’re on your way to work, or at the grocery store, or at the park.  Think you can interact with them?  If not, think again.

Great Mobile Engagement from Kioskcom

Yesterday, I wrote about Pongr, a new mobile technology that I experienced over the past week and found to be valuable and easy – two traits that should aim to be the bedrock of any campaign, certainly any mobile campaign.  Today, I’ll show you another example, but from the standpoint of a brand doing this, through the use of another valuable & easy technology.

Kioskcom/The Digital Signage Show – the brand in this case – did a commendable job of extending the experience through mobile last week during their conference, particularly with the use MS Tags and SMS.  I was delighted when I registered and picked up the guide/agenda/planner and saw a MS Tag at the bottom of the guide:

With instructions, no less.  Again, it’s such a small thing that is often overlooked, but I think you can never be too detailed on instructions with new technology.  They provided step-by-step instructions so anyone (literally, anyone) could follow:

Since I’ve done work with MS Tags, I already had the app installed on my phone, so I immediately took a picture of it.  I was directed to the Kioskcom home page where I could navigate wherever I wanted.  This wasn’t necessarily what I found to be the most valuable.  It was when I opened the guide and saw MS Tags on every page:

This was where the value to me came in.  First, this guide was the only reference material that I used throughout the conference and I actually liked it.  It fit in my bag, was easy to manage, included everything I needed about the show, to the succint detail that I needed, and then with the use of these tags, I was able to get the one-off details that I needed, when I needed them.  For instance, if I wanted to see one of the speakers’ bios, I could easily access it through the tag.  If I wanted to see details on exhibitors, I could easily access them through the tag.  I didn’t have to thumb through a big, hard-to-manage show guide that most often comes with any of these shows.

And if that weren’t enough, they set up a special short code to “opt-in” to receive regular show updates via SMS.  So, instead of relying on any of the kiosks or digital signs (ironically enough) or audio announcements, I was again able to get the information I wanted when I wanted it, through the channel I wanted it on.

This, really, is a perfect example of a brand utilizing many channels to engage with their audience in the most appropriate way – here, the intention was to extend utility.  Mission accomplished.

I think the true power of “out of home” as an advertising and communications platform is that it can bridge the gap in the story – the story that you can get from your TV, then all of the different stories you can find on your computer, and now even more on your mobile phone.  Marketers utilize these channels on a daily basis and they’re engrained in the ecosystem.  I think traditional out of home is in this mix, too, but I think we have such a unique opportunity in front of us with all of the new technologies at our disposal that the true value is extending the story through interactivity outside of the home.  And “out of home” to me is not necessarily billboards or kiosks or “digital” signs.  It can really be anything that we interact with outside of our homes – tables, floors, cars, magazines – whatever.  Pretty soon, everything will probably be considered a “sign,” so I like to think of the space as extremely broad.  (Tangent – in fact, “digital signage” is still immature right now and I don’t know that we’ll see it become mature.  I think we have a great chance of leapfrogging its maturity and welcoming something entirely different to the mix.  This would be everything around us.  For another post, I know….)

Valuable and easy.  Two traits personified again through the use of mobile technology, thanks to Kioskcom/The Digital Signage Show – or should I say the new, appropriately named brand, Customer Engagement Technology World.

Shout if you have other examples of valuable and easy through mobile.  I’d love to hear them.

Applying Technology to my OOH Basics

A couple of days ago, I shared my vision of OOH.  It’s pretty simple.  In my view, OOH is broken down into 3 buckets – categories of displays if you will – billboards, posters & kiosks.  They are separated by 3 differentiating factors – amount of information, length of engagement and potential for human interaction.

This view is important to me because of what happens when you start to add technology onto it.  What exactly does that technology do?  And what is the true impact of technology on this medium?  So, first, to show my view on the most overused moniker in the industry – Digital Out of Home (DOOH):

When you add digital to this model, you get the same exact model with just a little different shading.  It doesn’t change much other than the fact that there is now some sort of technology applied to the medium.  In this case, “digital” is just the addition of display technology.  As I’ve said before, display technologies are a finite list of technologies – LCD, LED, projection.  All it does is enable a static display to become dynamic.  For advertisers, this, of course, has a substantial impact, both with advertising-based displays/networks and non-advertising-based displays/networks.  But the true effect on the consumer’s experience isn’t drastically different.  When you apply a display technology to a billboard, you get a different type of billboard, but by and large, it has the same effect.  Ditto for posters and kiosks.  As a consumer, I’m still getting the same amount of information, I’m still engaging with it the same length of time and the potential for my interaction with it hasn’t changed.  The primary difference is that it now moves.  Is it more effective?  Maybe.  If I respond better to moving images rather than static display.  If the content is compelling.  But I don’t think it moves the needle by itself.  The true magic happens when you make OOH & DOOH interactive, which I’m calling Interactive Out of Home (IOOH).   

 

Now, not only is the model shaded even more differently, it takes on a completely different form.  Interactive billboards become something closer to posters.  Interactive posters become something closer to kiosks.  And kiosks become something they’ve never been.  Interactivity and the technologies that enable it have a profound impact on OOH & DOOH.  I call these technologies enabling technologies – technologies that enable personalized experiences from each of these displays.  Technologies like touch screens, motion sensors, RFID, NFC, Bluetooth, mobile and its enabling technologies like GPS, 2D/3D barcode scanners and Augmented Reality – the list is certainly larger than the display technology list, but still finite (at least right now.  I have no doubt it will grow with time.)  But they all drastically effect the experience in the same fundamental way – they enable a level of personalization that is deeper than any of these displays provide in their raw, even digital, forms.  This personalization is really the key to effective communication, which is the key to creating and sustaining relationships between brands and their audiences.  This is the special effect that I believe OOH, as a medium, can and will have on marketers and consumers in this new day and age, particularly as newer technologies are introduced.  But it’s all about the interactivity.  A traditional OOH installation can be made interactive, just as a DOOH installation can be made interactive.  In some cases, I believe the technology inherent in DOOH makes it easier to incorporate enabling technologies, but this is not always the case.  It does not need to be “digital” to include interactivity.  A perfect example of this is our QR code initiative at SXSW.  A static (non-digital) QR code was added to a static display (car, which in this case, I would consider a “poster” in my model – not that it includes a wealth of information, but a static car like that, in that type of environment, provides a level of human interaction and length of engagement similar to a traditional poster) and with the use of mobile as the enabling technology, attendees were able to experience a deeper, personal engagement with the brand.  This is why I think it’s critical to make a distinction between “digital” and “interactive” in this way.  Interactivity allows the consumer to experience more information, and engage and interact with it in a deeper way.  It is worlds different than just “digital.” 

This sort of engagement opens up an exciting and scary world of possibilities.  Brands will sooner or later understand that they can (and should) use the spaces and things around us, in our everyday lives, as effective communication tools.  It has a drastic impact on them and their ability to touch their audience anywhere they want/need.  We’re a ways off though, as you’ve heard me say before.  But make no mistake, technology – specifically enabling technologies (not display technologies) – transforms the OOH world into something that has only truly been applied in books and movies.  For now, we keep pushing and experimenting.

Getting Back to my OOH Basics

I’ve been on vacation the last two days.  To say it’s a vacation is an overstatement, but nonetheless, it has given me an opportunity to step back from work a little bit, recharge and regain my focus.  So it is with this blog, too.  I’ve been going heavy for a short three months and I feel like I need to take a step back and level my focus.  Remember the basics.

This diagram is the foundation for the way that I look at OOH.  DOOH & IOOH are just additions onto this model.  But to me, this is the most basic representation of how I view this world. 

There are  3 buckets that all OOH initiatives fall into:  Billboards, Posters, and Kiosks

They are separated by 3 differentiating factors:  amount of Information, length of Engagement, and potential for human Interaction

I believe that you can bucket any OOH initiative into one of these 3 buckets by using this guide.  Let’s give it a try:

Advertisement on top of a taxi (or the side of a bus):  I would say that this is a billboard.  These usually have very little information, no potential for human interaction and the length of engagement is very low due to the environment (transit) that they are viewed in.

Advertisement behind home plate in a baseball stadium:  Again, I would say that this is a billboard.  Little information.  No potential for human interaction and while the length of engagement is longer in this setting, the other two factors handicap any “real” engagement.

Movie poster:  Easy enough – poster, but posters are interesting.  By design, they’re effective at including more information than billboards (and less than kiosks).  And because they have more information, people can actually walk up to them, touch them, and “engage”, even if it means absorbing information. 

Mall directory:  I would say that this is a kiosk.  Lots of information.  Designed for human interaction and as a result, enable longer interaction.

All of this becomes clearer when you start adding technology to the mix.  I believe that there are technologies that simply make them “digital” and then other technologies that make them “interactive.”  But we’ll get into those later.

This is important because as a marketer, I feel like this helps hone in what one should be doing in this arena.  I’ve got some marketing-specific additions to the model, too.  But we’ll take it one step at a time.  We’ll get to it.

What examples do you want to put to the test?

Hello World

I woke up dreaming about the blog yesterday.  Then, today, I woke up dreaming about Twitter.  Very anxious to get this thing up and running, this new “brand.”  Even when I’m not sleeping, my mind races.  Who am I talking to?  What am I trying to say?  Who do I want to form a relationship with?  What will my voice be?  What kind of information will be within my “boundaries”?  On and on and on.  You name it, I’m thinking about it.  In sleep and while awake.  Talk about anxiety.

So, now, I’m breathing.  And doing.  Wait no more.  The time has come.  I’m getting it out.  And this is it – the 11th Screen. 

The set-up:

I’ve spent the last four years of my life helping develop and implement a piece of software that is used in specific locations (like conferences and events) on technology that users don’t own (like touch screens).  When we initially started the process, we knew these two requirements, but didn’t fully understand their effects.  Nor did we understand the breadth of the opportunity that was staring us in the face.  Once we got into it, we based everything on these two insights:

  1. These events occur outside of the home (OOH) in an environment where the audience is a) captive and b) doesn’t have any form of personal technology (like computer) to interact with, other than their mobile phones.  (At the time, smart phones weren’t what they are today – both in technology and penetration.)
  2. These events require attendee registration and result in each attendee receiving a name badge, all of their registered, personal information packed away in a 2D or 3D barcode. 

As far as the software is concerned, the 2nd insight drove its differentiator.  The system can scan badges, store the information immediately and track every action back to an individual user.  On top of that, the system can handle an unlimited amount of brand content.  The differentiator is tying the data together with the content real-time.  So, everyone who interacted with this experience could receive a custom presentation based on the data that we knew about them or gathered from them real-time.  It’s really cool, but that’s not the point of this blog….

As far as this blog is concerned, insight #1 opened up a door for me that I have fallen in love with.  Again, at the time we were developing this, Digital Signage – or Digital “Out of Home” (DOOH) – was in its infancy (some would say that it still is, but it still gives you a point of reference.  I think it’s more grown up now, but still has a long way to go.) so we felt like we were discovering something revolutionary, certainly discovering unchartered territory. 

Well, we really weren’t. 

But we were on the front lines of creating innovative, interactive out of home (OOH) experiences.  Which brings me here now.

I have been to more conferences and events than I care to admit over the past four years, observing what others are (or in this case are not) doing with “digital signage.”  And while digital signage is starting to take off and get a little bit of attention, interacting with that signage is and has been virtually non-existent.  Of course, there are examples like this and that and the other thing, but talk about something in its infancy.  These can be considered more experiments than anything else, certainly not something that brands and people are comfortable with enough to accept.  Certainly not something that will take significant portions of budgets right now.  But we are getting there.  I truly believe it. 

Everyone is hoping big things for mobile this year.  I’m hoping big things for interactive out of home, which in large part, is tied directly to mobile.   I think industries will make great strides in connecting people with brands and each other through enabling technologies – like mobile, like touch screens – this year.  So, while I may be a little late (try YEARS) in starting a blog, I feel like this is an appropriate time to join in the discussion. 

I can’t wait any longer…

NOTE – I no longer work for the company that I helped develop the software for.  I have no affiliation with the software either, other than to wish it great success.