Tag Archives: Mobile

Friday’s 4-1-1, Apple & DOOH Style

 

Apple

Isn’t it something when a CEO of a company resigns and the entire world takes notice? When Steve Jobs unexpectedly resigned this week, it pretty much rocked a large sub-culture of our population. My first reaction when someone read the headline to me was, “wow,” with the disbelief and wonder that I reserve for pretty major news. This wasn’t just any CEO stepping down, this was an icon of the past decade, at least. One who has completely changed the game in design, technology, and entertainment – pretty much pop culture as a whole. Jobs and Apple have also made an indelible impact on the digital signage industry – and, in turn, an impact on me – with their products and thinking. So, for today’s Friday 4-1-1, it’s only right to give it up to the man who is responsible for some of my children’s favorite vocabulary words (iPod, iPad, mac – seriously.)

  1. The mac mini – when I was creating the Intellibooth software, one of our challenges was also finding the most appropriate hardware. We ended up using mac minis to house and run the software, primarily due to its small footprint. We could work it into any fabricated structure pretty easily and beyond that, could ship many of them in an efficient manner. In addition, we could load our Windows-based application onto it, plug all of our peripheries into it, and in a pinch, switch them in and out if anything went wrong. In short, this one little box enabled us to focus on what we really wanted to focus on – creating the front-end experience – so we could make a business of that instead of messing with the hardware game.Mac Mini
  2. The iPhone – in early iterations, the phone was more of a novelty than anything else. Yes, it was powerful, but no one really knew how to unlock the potential, both from a developer’s standpoint and a user’s standpoint. The possibility of integrating digital signage communications with mobile phone communications would probably not be at the stage its at right now without the introduction of the iPhone. It did change the landscape of phones, but it also changed the landscape of “out-of-home” in a literal sense. Now, it’s possible to interact with the places and things around us – not to mention, physical screens outside of our homes – in (very) large part thanks to the iPhone.iPhone
  3. The iPad – did you hear about the restaurant that is now using iPads for their entire customer experience? Menus, out. Credit card machines, out. It’s all iPads. Here are the two major impacts that this device has on the digital signage industry, in my opinion – 1) the more people get used to using a “high technology” (and touchscreen) device like this, the more they’ll feel comfortable using other unique touchscreen devices and 2) the more people get comfortable operating on a non-tethered device, the more they’ll feel comfortable using a “foreign” device outside of their homes.iPad
  4. iOS – perhaps the largest contributor to interactive Out-of-Home signage is Apple’s operating system that is founded on gestures like swipe, tap, and pinch to actually navigate through the experience. These gestures are commonplace with the “average” consumer today, thanks to iOS. This type of touch and gesture control – and the comfort level using your fingers to control something this way – is a foundational element to interactive signage. Apple has made it infinitely easier for the industry to work through any intimidation barriers that might be around.iOS

“Uh-huh” – the brand is iconic. To build something like this is what all brands and executives hope for.

“Duh” – have you ever heard that old adage, “it’s simple to make something hard, but it’s hard to make something simple”? Well, that’s what Apple has done throughout the years. Part of their beauty is in their simplicity. The digital signage industry, particularly as it relates to interfaces and experiences, can take many things from Apple. When it’s simple to use, it’s enjoyable. And joy has to be present for any positive experience. Thank you, Steve.

 

Making Toys (and Other Stuff), Featuring Breakfast

11th Screen | The Interactive Out-of-Home Blog

Ah, making stuff. I love it.

I want to introduce you to Breakfast, NYC. A wonderful little agency in New York who fancies themselves as “toy makers.” And these toys are the kinds of toys that are right down the 11th Screen alley. (These are the same folks who made Nike’s talking/thinking bike, Precious.)

From their website:

It’s 2011.

We’re officially living in the future. Yes, the one you picture in your head when you combine all those images of eye-scanners and Rosie the Robot. But the reason you didn’t sit at the kitchen table this morning and get the weather from your cereal box is simply because the cereal company didn’t even know to ask. Or did they?

We’re BREAKFAST, and we spend our days wondering why a Gap store still works the same way it did 40 years ago. We’re here to help people realize it’s ok to ask for things that sound like science fiction.

Some people call what we do “the internet of things” or “web 3.0.” In our opinion those sound a bit silly. We simply think of ourselves as inventors who are trying to take all the amazingness of what can be done online and bring it into some sort of device or experience in the real world. Stores can be smarter, an ad can come in the form of a hologram you can touch and museums can be as fun as playing with Kinect.

It’s time to stop going on as though flying cars and telekinesis headsetsdon’t exist, and time to make the real world as advanced as the virtual one that’s changed our lives in a single decade. Perhaps you’ll come for a ride with us.

Cool, right?

Anyway, the toy that caught my eye last week was Instaprint – a little box that you mount on a wall to print out Instagram pictures. (If you’re not familiar with Instagram, it’s an iPhone application that applies fun filters to your photos in an instant (hence, the name.) The cool thing about this box – aside from the simple fact that it can print out loads of pictures – is that it only prints out pictures that are tagged a certain way, based on the actual location and/or event where it’s placed. And the only way it can print is through communication with your mobile phone. So, essentially, what you have is a hyper-targeted, highly personalized and social take on a photo booth. Operated entirely through mobile. Check it out:

Instaprint from BREAKFAST ny on Vimeo.

The digital signage industry is wrestling with mobile’s place in the “Out-of-Home” ecosystem. Meanwhile, you have other agencies who have absolutely no affiliation to the industry, made up of really smart and creative people, who understand mobile’s place in our real & virtual world. And how integral and powerful it can be. Regardless of any physical screen.

I don’t know about you, but one of the things that gets me up in the morning is the ability that I have each day to make “stuff.” Now, I don’t make toys like Breakfast. That’s not really the point. The point is that each day we all have the opportunity to shape and mold something in our own way. Our contribution to this wild world.

What are you making today?

Digital Out-of-Home Demand and Noise – in 7 Parts

11th Screen | The Interactive Out-of-Home Blog

Part 1

Last week, I read an intriguing article by Garrick Schmitt of Razorfish, titled How Demand for Physical Experiences is Transforming our Physical Spaces. In it, he points out how the entire physical world around us is becoming a screen and that consumers’ expectations have reached a point to where that physical world should be turned on in some form or fashion. This is a viewpoint that I have mostly gotten behind many times on this blog. I say mostly because of those consumer expectations. I’m not sure that, even now, in August 2011, consumers expect the physical spaces around them to be turned on, and even more, transformed into interactive experiences. I don’t know that average consumer capacity is ready for that. What do you think?

Part 2

Guess when that article was written? 2 years ago, in September 2009. Awesome. In my opinion, Schmitt has always been on the forefront of these technology-led experiences in the real world around us. This is case-in-point.

I remember back during that time, it was around the time that I was leading the software development at imc2, for our interactive Out-of-Home solution. I always admired how Schmitt recognized the potential – and future demand – for these types of experiences.

Time is a funny thing, especially in regards to technology adoption. At the end of the day, that’s what we’re talking about here. Consumer demand is directly tied to their comfort level with any particular technology. We’re just now seeing smartphone use creep their way up to the majority. Smartphones have been around for years. But just now, after all these years, the average consumer is not intimidated by them. They know how to work them and, even more, know how they can make their lives better. It also helps that everyone can now afford them. Kinect is another great example. I wonder how comfortable people would have been with the idea of gesture control, at such an immersive level, two years ago?

Part 3

In the article, Schmitt points to “Out-of-Home” examples that are driven by enabling technologies (mobile and RFID) and people themselves (social media).

I think it’s easy to think about touchscreen-this-and-that when you think about the world around us being turned on. But, as shown in the Schmitt article, and in some of the more recent engaging examples, actual public touchscreens are not part of these experiences. The place or the thing is the canvas and the interactivity is controlled outside of it, either through mobile phones or computers.

The effective thing with all of these examples – and the thing that I think we can all learn from – is that consumers want it all, in the most convenient way. What I mean is, consumers want information and connections and whatever else they deem valuable. And they’re always going to be driven by what they’re comfortable with because it’s usually the easiest. They’re used to being on computers, connecting with other people through their social networks. They’re used to navigating to whatever they want on their mobile phones. Are they used to walking up to a touchscreen and interacting with it?

Part 4

Also last week (the same day I read the Schmitt article), I saw that Cinemax deployed an immersive touchscreen experience in the heart of New York City.

As you can see, the experience spans the front of an entire NYC building. It’s obviously noticeable. Consumers are enticed by it. And, by the looks of this video, comfortable enough to go up and play with it.

Having lived and worked in NYC, to get anyone to stop and interact with a storefront, is a feat in and of itself.

Yes, people can also interact with this experience through their mobile phone. But this is largely a public-facing, touchscreen experience. And it doesn’t seem like anyone in the video is a) intimidated or b) unaware of how to use it.

Is this indicative of Anytown USA?

Part 5

QR codes. What can be simpler? In the past year, they’ve gone from nothing to everything, at least in terms of visibility. My wife knows that “those are the things you can scan with your smartphone.”

They’re a great bridge between the real world with the virtual world and quite effective of turning those places/things around us “on.”

They’re everywhere now.

But the question is, despite their simplicity, why am I the only one who I ever see scan them?

Part 6

Simplicity and comfort are not the only two linchpins to this demand that we all know is coming. You can bring up the Minority Report analogies all you want, but this is not a far-fetched representation of our future world. Glorified, perhaps. But not unrealistic.

Two years ago, all of these interactive Out-of-Home activations were novel enough to garner attention. Are we still in that novel stage?

Part 7

Value. That’s really the question, right?

In this constantly-on physical world, what’s going to be noise and what’s going to be valuable?

By virtue, demand always creates noise.

Are consumers ready for all that noise?

 

QR Codes + Digital Screens + Timer Does Not = Love

Mall Network with QR Code

I saw this in the mall the other day and I thought it was pretty good. Here’s what I like about it:

It being on a digital screen, there is a timer to indicate when the QR code will disappear.

I think context is critical with any new technology. Generally, the more context you put around a new technology, the more you’re knocking down the barriers of people using the technology. While I still don’t understand the benefit of QR codes on digital/moving screens, if you’re going to put them on digital/moving screens, including a timer is perfect context.

The problem to this experience is that, even with a timer, it wasn’t on the screen long enough. I walked up when there was 10 seconds to go and I couldn’t get my phone out of my pocket and open up the QR code reader application in time to scan the code. And I sure wasn’t going to wait through this compelling content (below) to scan the code. So, overall, this isn’t a strong showing of mobile/DOOH integration.

And one more thing, I never see anyone standing in front of these digital screens at malls. And for that matter, I never see anyone scanning QR codes. Other than me.

Human Behaviors – Not Technology – Help Tell Stories & Drive Action

11th Screen | The Interactive Out-of-Home Blog

I think we all know the importance of content in the marketing and communications mix. At the core of any experience, I believe, is the brand’s story. And the way that story is told, via the content, is arguably what we all get paid for.

In today’s always-on, hyper-connected world, it’s easy – as marketers and communicators – to focus too much on specific channels than the story and what form it should take on those channels. This is a hard challenge to overcome because new channels and new technologies within those channels surface and evolve on a daily basis. “New” media makes it easy to distract us from what will really make those channels/technology effective – the story.

I think all of this new, shiny stuff also clouds basic human behavior, which has been around and has evolved way before any of this. Those core behaviors often guide me as I’m thinking about how to bring to life and tell a brand’s story across any channel that we might have the opportunity to use. So, while this might not be a complete list – I’m no sociologist – it’s been a helpful guide to me.

  1. People want to have a say – with anything, people feel more comfortable and trusting of a decision that they’ve had some impact on. We don’t like being told things and “this is the way it is.” The open web and new technology has actually exacerbated this behavior to the point to where people are enabled to give their opinions, weigh in and help shape more decisions, more quickly. It’s taken empowerment to a new level. A brand’s story belongs to the brand, but the shape it takes along the way, and the experiences (offline and online) it creates/enables, is constantly changing. A brand simply asking their customers what they think about something goes a long way.
  2. People expect personal – I don’t know about you, but I ignore anything – be it an email, direct mail, or anything else – that doesn’t have my first name on it. If it’s not addressed to ME, I don’t want to spend the time with it. Social channels – Facebook, Twitter, even email – are personal, by nature. When brands/companies don’t leverage this personalization, they miss opportunities.
  3. People want to be in the know – I think we are driven by knowledge of any kind, whether it’s about a place to eat, a new product or service, or the best babysitter in the neighborhood (personally, this is GOLD to me!). We want to have this knowledge, and often times, we want this knowledge before anyone else has it. All of these new technologies, especially those enabled through personal screens like mobile, provide an opportunity to deliver exclusive content over and over.
  4. People like sharing – just as we like to know, and before anyone else does, we also like to share with others. Forget about any specific channel – just plain old word-of-mouth – we like to tell others about that new place to eat, that new pair of shoes, or that babysitter in the neighborhood. Sharing is core to any effective story(telling).
  5. People support what they love – everyone has their passions. People are driven by them. And my passions are not the same as yours. Anyone seen haul videos? Why anyone would want to watch someone’s clothing haul, I don’t know. That’s just not my thing. Obviously, it’s many others. People love what they love and they get behind what they love. This is a powerful opportunity.

The great opportunity that we have with all of these channels and new technology is more appropriate and targeted platforms to tell that story. This, to me, is the beauty and the (still) unrealized potential of Out-of-Home and digital signage. More and more, we’re starting to see mobile as an extremely effective channel – through all of the different technologies – to communicate to consumers on their terms, when they’re out and about, on-the-go.

Whether your main focus is creating content/telling a brand’s story via digital signage, social media, advertising or anything else, don’t forget about fundamental human behavior. It’s what drives action and interaction, not the technology.

 

If You Want to Create, Just Get it Out & Down

11th Screen | The Interactive Out-of-Home BlogI read a great article the other day about a regular creative practice that is incredibly selfish, but incredibly brilliant, especially for those of us who just want to create. It boils down to a simple practice where you just get thoughts out of your body and down on paper. So, there might be some times here – like today – that I just write down some thoughts, more stream of consciousness than anything else. They’re not refined and they’re not packaged. Some of them might not even make sense. But they’ll be out. And hopefully, you might be able to take some nuggets away, and even more than that, hopefully they’ll serve as an inspiration for me to create something better to share with you guys. Here goes…

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Next time you’re outside of your home, stop and look around. How many screens do you see? How many places/things turned “on” do you see? Screens are all around. In fact, what does the term “screen” mean anymore? What about the mobile screen in your hand?

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Once upon a time, engagement was confined to a TV set or billboard. For the longest time, it was a passive experience. Then, along came computers, which enabled an instant connection to the information customers were searching for. This created an active experience. But time soon showed that the instant connection was no longer fulfilling people’s needs. So, enter the open web and social media, where the connection actually became a two-way interactive experience. But still, people were confined to their homes or offices with their tethered devices. At the same time, they were spending more and more time on the go, outside of those homes and offices. Those tethered devices were becoming more and more limiting. So, enter the mobile phone, where quickly, it became less and less a phone and more and more a device that enabled instant connection to information, people, and brands. In the process, those connections enabled experiences – dynamic, two-way interactive experiences. And here we are today, where passive experiences are a thing of the ancient past.

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We’re living in a world where engagement extends far beyond our living rooms and offices. It’s everywhere we are. Out and about. On the go. It’s the world. “Out-of-Home” has taken on a new meaning.

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It’s no longer a mass-awareness blanket, it’s a mass-engagement canvas. (Now there’s a thought, an inspiration.)

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BTW – here are some great pieces of that article:

In her classic book The Artist’s Way, creativity expert Julia Cameron shares a practice she stumbled upon while living in New Mexico and recovering from yet another in a series of career disasters. Every morning, she writes out three pages, longhand, of pure stream of consciousness.

What Cameron is advocating through the practice of Morning Pages is the act of “Unnecessary Creating.” That is, creating for ourselves rather than for others.

A few key qualities of Unnecessary Creation:

  • You set your own agenda.
  • You have permission to try new things and develop new skills.
  • You can take as much or as little time as you need to get it right.
  • You can stretch yourself, explore fringe ideas that intimidate you, and make things that no one but you will ever see.
  • If you fail, it’s no big deal.

When we spend all of our time and energy creating on-demand, it’s easy to lose touch with the passions that fuel our best work. We grow used to leveraging our abilities for the sole purpose of meeting others’ expectations rather than exploring new possibilities and taking risks.

 

Porsche’s Un-Porsche-Like Microsoft Tag

Dear Porsche:

I just saw your ad in Fast Company. This one. You know, the one with the cool Microsoft Tag in the upper right-hand corner.

Porsche Microsoft Tag ad

I almost missed it. But I won’t hit you with best practices for these things. Being cute with them is neither here nor there. That’s not what this letter is about.

I have to tell you – I’ve been watching these things over the last year and a half and I’ve seen some good ones and I’ve seen some bad ones. Not really codes. The content behind the codes. The thing that makes a complete experience.

Generally, I like these codes. I think they’re really effective at driving a deeper brand engagement with your current and/or potential customers. And easy. That’s the great thing about them. Snap a picture, get a cool experience. On your own personal screen. Wherever you are.

But I’m getting to the point to where I only like the idea of the codes. Because the execution of the experience has been disappointing. Not a big deal. There are far more things to be genuinely disappointed about.

But you see, I’m a marketer, too. So, I appreciate good brand experiences. And that leads me to your ad.

I see one of these codes on a Porsche ad and I automatically think that I’m going to get a Porsche-like experience. Luxury product, luxury experience, yes?

No.

Very un-Porsche-like.

A 15 second video showing the “World’s Coolest School Bus” is a yellow Porsche? That’s it?

Rarely do I say that I’ve wasted 15 seconds on anything. But this is the feeling you left me with. I know, I’ll probably never be able to buy one of your products (and quite honestly, will any of your true targets ever scan a tag like this?), so my opinion probably doesn’t matter much at all.

But for what your brand stands for, I would expect to get a killer 15 seconds. Instead, I got a dud.

Using enabling technology like this can be fun and experimental, but I also think there’s such a thing as “on brand.” Regardless of the fun and experiments. I mean, Porsche should be Porsche-like in everything. Shouldn’t you?

Disappointingly yours,

Me

 

Chronicles of an LBS Wanderer – 5

11th Screen | The Interactive Out-of-Home Blog

Location-based services (LBS) – like FoursquareGowalla, and Yelp – made a big splash last year as a fairly successful, yet niche, mobile tactic for brands aiming to reach consumers in the real-world. They are great platforms for rewarding loyalty, real-time consumer reviews & tips, and for those who like such a thing, keeping track of your friends/family. I’ve “played” Foursquare consistently for a year now and dabbled in the others – Gowalla, Yelp, LooptSCVNGR. There’s interesting potential with this sort of technology, particularly when integrated with placed-based signage. But as I’ve wandered over the last year, I’m left wondering if these technologies will stick and ultimately reach the average consumer. And more than that, what it will take for them to reach that point? Here are my chronicles.

Today, I recorded my 600th check-in on Foursquare. Here’s what it’s gotten me:

  • Maybe 5 specialty frites appetizers from Houlihans
  • Maybe 10 cheesecake chimichangas from Taco Bueno
  • Less than 5 mayorships, complete with their special badge and pronouncement to the world – of which, I currently hold onto 1 mayorship
  • Countless tweets, which some would consider spam
  • Familiarity and adeptness of the platform and others like it
  • 0 connections of any real value

I did the breakdown of time, too. If I spend 30 seconds on the check-in process, 600 check-ins equates to 5 hours of my time. Estimating my freebies, I would say that the total dollar value I’ve received is ~$40. That means my time, through the game, is roughly worth $8/hour. Hardly worth it looking through that lense.

However, 5 hours of total time, over at least a year is less than ½ hour a month. Through that lense, it’s minimal investment and I don’t feel that put out.

Is all this going to stop me from checking-in from this point forward? No.

Because why? Well, that’s kind of the point – why not? It’s easy. It’s minimal time on my part, and I actually get something in the end. Even if it, too, is minimal.

But here’s the thing – isn’t that the wrong question any new technology and/or brand and/or community should be eliciting? Instead of “why not,” don’t we want people to be driven by the “why?”

Why I want to spend my time with this technology and/or brand and/or community is because it gives me X value.

Not just because it’s easy.

 

The One Key to QR Code (and other emerging tech) Success

The 1 Key to QR Code Success

Can you guess where I saw this QR code?

On the ground.

That’s right. On. The. Ground. Where my feet have a better chance to trample on it than my eyes to see it. Especially when it’s small like this.

This brings up Rule #1 when building anything, especially when using any sort of emerging technology: Make it easy.

In every way possible.

Easy, in most all cases, will give you the best chance to succeed. Your audience – the end user – will dictate where you can push the limits (i.e., how detailed you need to be with things like instructions and call-to-action), but if you’re not asking yourself, “am I making this as easy as possible for them to take the action I want them to take?” then stop what you’re doing and ask it.

Your audience will love you for it. In the end, they just want a good experience. They could care less and less about the technology required to have that experience. They just want easy. And easy is paramount to a good experience.

Diesel Uses QR Codes to Connect People

11th Screen | The Interactive Out-of-Home Blog

Enabling technologies like QR codes have the ability to drive deeper brand experiences. Unfortunately, we’ve seen many poor QR code executions over the past 1.5 years. As brands have experimented or observed what’s worked and what hasn’t, they’re starting to develop smarter, more effective executions (see Macy’s Backstage Pass campaign.)

Now, Diesel is doing something nice with QR codes. Not only are they using them to drive deeper brand experiences (which is really the byproduct of using any enabling technology – it’s really in how effective brands are and how deep they go in using them), they’re using them to connect people through a shared passion – fashion.

Good video, by the way. I think they do a great job telling a story, so their payoff – with the QR codes – makes a lot of sense.

There are a fair amount of shoppers out there, specifically those who I would imagine are Diesel shoppers, who like to tell other people what kind of clothes they like and/or purchase. For them, fashion sparks good, solid conversation. Here, Diesel is giving their customers an easy opportunity to start and/or engage in that conversation, centered around their brand (which could be a good or a bad thing.)

The virtual catalogue feature in the experience is a nice addition and the only feature that can actually drive additional sales. But to me, this is more of a connection play. And Diesel is smart enough to recognize how easy that can really be through QR codes.

Smart execution. And it’s important to remember that the technology merely enables the experience. The experience is the thing. Here, it’s the connection. The extended shopping. The conversation. There’s meat there. Not just a website.