Category Archives: Emerging Technology

Digital Out-of-Home Demand and Noise – in 7 Parts

11th Screen | The Interactive Out-of-Home Blog

Part 1

Last week, I read an intriguing article by Garrick Schmitt of Razorfish, titled How Demand for Physical Experiences is Transforming our Physical Spaces. In it, he points out how the entire physical world around us is becoming a screen and that consumers’ expectations have reached a point to where that physical world should be turned on in some form or fashion. This is a viewpoint that I have mostly gotten behind many times on this blog. I say mostly because of those consumer expectations. I’m not sure that, even now, in August 2011, consumers expect the physical spaces around them to be turned on, and even more, transformed into interactive experiences. I don’t know that average consumer capacity is ready for that. What do you think?

Part 2

Guess when that article was written? 2 years ago, in September 2009. Awesome. In my opinion, Schmitt has always been on the forefront of these technology-led experiences in the real world around us. This is case-in-point.

I remember back during that time, it was around the time that I was leading the software development at imc2, for our interactive Out-of-Home solution. I always admired how Schmitt recognized the potential – and future demand – for these types of experiences.

Time is a funny thing, especially in regards to technology adoption. At the end of the day, that’s what we’re talking about here. Consumer demand is directly tied to their comfort level with any particular technology. We’re just now seeing smartphone use creep their way up to the majority. Smartphones have been around for years. But just now, after all these years, the average consumer is not intimidated by them. They know how to work them and, even more, know how they can make their lives better. It also helps that everyone can now afford them. Kinect is another great example. I wonder how comfortable people would have been with the idea of gesture control, at such an immersive level, two years ago?

Part 3

In the article, Schmitt points to “Out-of-Home” examples that are driven by enabling technologies (mobile and RFID) and people themselves (social media).

I think it’s easy to think about touchscreen-this-and-that when you think about the world around us being turned on. But, as shown in the Schmitt article, and in some of the more recent engaging examples, actual public touchscreens are not part of these experiences. The place or the thing is the canvas and the interactivity is controlled outside of it, either through mobile phones or computers.

The effective thing with all of these examples – and the thing that I think we can all learn from – is that consumers want it all, in the most convenient way. What I mean is, consumers want information and connections and whatever else they deem valuable. And they’re always going to be driven by what they’re comfortable with because it’s usually the easiest. They’re used to being on computers, connecting with other people through their social networks. They’re used to navigating to whatever they want on their mobile phones. Are they used to walking up to a touchscreen and interacting with it?

Part 4

Also last week (the same day I read the Schmitt article), I saw that Cinemax deployed an immersive touchscreen experience in the heart of New York City.

As you can see, the experience spans the front of an entire NYC building. It’s obviously noticeable. Consumers are enticed by it. And, by the looks of this video, comfortable enough to go up and play with it.

Having lived and worked in NYC, to get anyone to stop and interact with a storefront, is a feat in and of itself.

Yes, people can also interact with this experience through their mobile phone. But this is largely a public-facing, touchscreen experience. And it doesn’t seem like anyone in the video is a) intimidated or b) unaware of how to use it.

Is this indicative of Anytown USA?

Part 5

QR codes. What can be simpler? In the past year, they’ve gone from nothing to everything, at least in terms of visibility. My wife knows that “those are the things you can scan with your smartphone.”

They’re a great bridge between the real world with the virtual world and quite effective of turning those places/things around us “on.”

They’re everywhere now.

But the question is, despite their simplicity, why am I the only one who I ever see scan them?

Part 6

Simplicity and comfort are not the only two linchpins to this demand that we all know is coming. You can bring up the Minority Report analogies all you want, but this is not a far-fetched representation of our future world. Glorified, perhaps. But not unrealistic.

Two years ago, all of these interactive Out-of-Home activations were novel enough to garner attention. Are we still in that novel stage?

Part 7

Value. That’s really the question, right?

In this constantly-on physical world, what’s going to be noise and what’s going to be valuable?

By virtue, demand always creates noise.

Are consumers ready for all that noise?

 

QR Codes + Digital Screens + Timer Does Not = Love

Mall Network with QR Code

I saw this in the mall the other day and I thought it was pretty good. Here’s what I like about it:

It being on a digital screen, there is a timer to indicate when the QR code will disappear.

I think context is critical with any new technology. Generally, the more context you put around a new technology, the more you’re knocking down the barriers of people using the technology. While I still don’t understand the benefit of QR codes on digital/moving screens, if you’re going to put them on digital/moving screens, including a timer is perfect context.

The problem to this experience is that, even with a timer, it wasn’t on the screen long enough. I walked up when there was 10 seconds to go and I couldn’t get my phone out of my pocket and open up the QR code reader application in time to scan the code. And I sure wasn’t going to wait through this compelling content (below) to scan the code. So, overall, this isn’t a strong showing of mobile/DOOH integration.

And one more thing, I never see anyone standing in front of these digital screens at malls. And for that matter, I never see anyone scanning QR codes. Other than me.

“Average User” Feedback on Coke’s Newfangled Soda Fountain

Coke's 106 Flavors Soda Fountain

With any new technology, there’s nothing better than feedback from the average user. If you’re ever ideating, creating, developing, and/or activating any sort of interactive experience, test with real people, early and often. They’ll give you a better sense of what works, what doesn’t, tendencies, assumptions, etc. than anyone on your team can.

I’ve written about Coke’s 106 Flavors interactive touch screen soda fountain a couple of times here. I’ve observed “average users” using it, but I haven’t ever heard direct feedback from anyone about it.

The other day, I was out to lunch with someone who I would consider to be an average user and they interacted with this soda fountain. Here’s how it went:

He presses the ice button. Fills the ice.

“…..these newfangled contraptions.”

Presses the Coke button, gets 6 different flavors of Coke.

“OK, I guess this is what I do.”

Fills his cup full of Coke.

“There you go. Even I – with limited intellect – can operate this.”

And that was it. So, he operated it without futzing through the experience. He and I were chatting in line, so the operational component of this machine – the waiting for 1 person to fill their soda before we can move closer – was not an issue.

I still think there’s a disproportionate tradeoff between the number of soda choices you get (106) and the number of people who can get ice & soda at a time (1), but based on my testing group of 1, moving through a new experience like this via touch screen technology, it passed with flying colors.

Why I Love Domino’s Times Square Billboard (& What to Learn)

Domino's Times Square Billboard

What Domino’s is currently doing – by broadcasting (virtually) unfiltered comments on one of the biggest stages in the world (Times Square) – is something I applaud and would actually recommend to any client more times than not. Here’s why:

#1, it’s simple. There is absolutely no time/effort spent on content creation. Yes, they have to filter comments, but if there is human involvement, it’s not much.

#2, it’s coming from the right place. Simply, if a brand is coming at the experience and/or engagement – regardless of channel – from the right place, they’ll get credit. Regardless of any specific negative comments that might come their way. Domino’s has made a pledge – as a brand – to listen to their customers to get better. What can be a better place to come at it from? The community recognizes this and Domino’s will get credit, sales, and ultimately loyalty by being open. Remember, people want a say. Domino’s is going full tilt and giving it to them. Then, using it to make their product better.

#3, it’s big and out in the open. There’s no hiding from anything on any of those screens in Times Square. Not only is Domino’s being transparent by broadcasting these comments, they are putting those comments front and center for everyone to see. This is just another example of them showing how committed they are, as a brand, to improving. And in the process, kind of innovating.

In the digital signage industry, the concept of utilizing social media as content has seemed either a) intimidating and/or b) incompatible, to the point of not using it altogether. For whatever reason. LocaModa seems to be one of the only companies who has whole-heartedly embraced it, enough to build a thriving business around it.

I wrote a post the other day about fundamental human behaviors that are critical inputs to us as we create engagements using social media channels. I believe those behaviors apply to any marketing or communications across any channel. Including Out-of-Home (OOH) and digital signage.

Often times, I feel like the industry doesn’t know what to do and/or how to sell these screens that broadcast in public places. In the end, it probably always comes down to a question of content. While we see (and will continue to see) many examples of creative content being produced by brands and broadcast across various channels, it’s important to recognize that consumers, themselves, are creating buckets of content about the brands they love everyday.

So, from a strategic POV, why not tap into this? Brands will always open themselves up for negative comments on any social channel – be it online or off. More channels and more screens don’t alleviate that possibility. Those channels only give those voices more of a chance to be amplified. But this is not something to shy away from. Unless the brand is completely averse to change.

Almost always, the community wins. And not a single individual within the community, but the community as a whole. The brand is an enabler and a participant. That’s pretty much it.

Next time you’re sitting around trying to think of the golden piece of content, it might be right under your nose. In the social channels. Don’t be afraid.

Photo credit: Fast Company

If You Want to Create, Just Get it Out & Down

11th Screen | The Interactive Out-of-Home BlogI read a great article the other day about a regular creative practice that is incredibly selfish, but incredibly brilliant, especially for those of us who just want to create. It boils down to a simple practice where you just get thoughts out of your body and down on paper. So, there might be some times here – like today – that I just write down some thoughts, more stream of consciousness than anything else. They’re not refined and they’re not packaged. Some of them might not even make sense. But they’ll be out. And hopefully, you might be able to take some nuggets away, and even more than that, hopefully they’ll serve as an inspiration for me to create something better to share with you guys. Here goes…

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Next time you’re outside of your home, stop and look around. How many screens do you see? How many places/things turned “on” do you see? Screens are all around. In fact, what does the term “screen” mean anymore? What about the mobile screen in your hand?

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Once upon a time, engagement was confined to a TV set or billboard. For the longest time, it was a passive experience. Then, along came computers, which enabled an instant connection to the information customers were searching for. This created an active experience. But time soon showed that the instant connection was no longer fulfilling people’s needs. So, enter the open web and social media, where the connection actually became a two-way interactive experience. But still, people were confined to their homes or offices with their tethered devices. At the same time, they were spending more and more time on the go, outside of those homes and offices. Those tethered devices were becoming more and more limiting. So, enter the mobile phone, where quickly, it became less and less a phone and more and more a device that enabled instant connection to information, people, and brands. In the process, those connections enabled experiences – dynamic, two-way interactive experiences. And here we are today, where passive experiences are a thing of the ancient past.

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We’re living in a world where engagement extends far beyond our living rooms and offices. It’s everywhere we are. Out and about. On the go. It’s the world. “Out-of-Home” has taken on a new meaning.

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It’s no longer a mass-awareness blanket, it’s a mass-engagement canvas. (Now there’s a thought, an inspiration.)

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BTW – here are some great pieces of that article:

In her classic book The Artist’s Way, creativity expert Julia Cameron shares a practice she stumbled upon while living in New Mexico and recovering from yet another in a series of career disasters. Every morning, she writes out three pages, longhand, of pure stream of consciousness.

What Cameron is advocating through the practice of Morning Pages is the act of “Unnecessary Creating.” That is, creating for ourselves rather than for others.

A few key qualities of Unnecessary Creation:

  • You set your own agenda.
  • You have permission to try new things and develop new skills.
  • You can take as much or as little time as you need to get it right.
  • You can stretch yourself, explore fringe ideas that intimidate you, and make things that no one but you will ever see.
  • If you fail, it’s no big deal.

When we spend all of our time and energy creating on-demand, it’s easy to lose touch with the passions that fuel our best work. We grow used to leveraging our abilities for the sole purpose of meeting others’ expectations rather than exploring new possibilities and taking risks.

 

An Innovation Question for the DOOH Industry, Thanks to Google+

11th Screen | The Interactive Out-of-Home Blog

All we’ve been buzzing about around here, in my world, is Google+. I’m not going to get into all of the opportunities or redundancies that it might or might not bring to the table, but I will say this – here’s what it shows us – even Google, who seemingly has been left behind in the social space by Facebook is constantly innovating.

This is not just another Facebook. It is fundamentally different.

When looking at the DOOH industry, I think we can all agree that there has been its own fair share of innovating, especially in the recent past, as seen here, here, and here. The experiences that occur outside of the home, through technology, is fundamentally different than it was even a year ago. And with new innovations, just as Google shows us, it’s going to look different sometime in the (near) future.

Here’s my question – since the technology fundamentally changes the game, are the DOOH industry and its players poised to keep up?

 

Porsche’s Un-Porsche-Like Microsoft Tag

Dear Porsche:

I just saw your ad in Fast Company. This one. You know, the one with the cool Microsoft Tag in the upper right-hand corner.

Porsche Microsoft Tag ad

I almost missed it. But I won’t hit you with best practices for these things. Being cute with them is neither here nor there. That’s not what this letter is about.

I have to tell you – I’ve been watching these things over the last year and a half and I’ve seen some good ones and I’ve seen some bad ones. Not really codes. The content behind the codes. The thing that makes a complete experience.

Generally, I like these codes. I think they’re really effective at driving a deeper brand engagement with your current and/or potential customers. And easy. That’s the great thing about them. Snap a picture, get a cool experience. On your own personal screen. Wherever you are.

But I’m getting to the point to where I only like the idea of the codes. Because the execution of the experience has been disappointing. Not a big deal. There are far more things to be genuinely disappointed about.

But you see, I’m a marketer, too. So, I appreciate good brand experiences. And that leads me to your ad.

I see one of these codes on a Porsche ad and I automatically think that I’m going to get a Porsche-like experience. Luxury product, luxury experience, yes?

No.

Very un-Porsche-like.

A 15 second video showing the “World’s Coolest School Bus” is a yellow Porsche? That’s it?

Rarely do I say that I’ve wasted 15 seconds on anything. But this is the feeling you left me with. I know, I’ll probably never be able to buy one of your products (and quite honestly, will any of your true targets ever scan a tag like this?), so my opinion probably doesn’t matter much at all.

But for what your brand stands for, I would expect to get a killer 15 seconds. Instead, I got a dud.

Using enabling technology like this can be fun and experimental, but I also think there’s such a thing as “on brand.” Regardless of the fun and experiments. I mean, Porsche should be Porsche-like in everything. Shouldn’t you?

Disappointingly yours,

Me

 

Chronicles of an LBS Wanderer – 5

11th Screen | The Interactive Out-of-Home Blog

Location-based services (LBS) – like FoursquareGowalla, and Yelp – made a big splash last year as a fairly successful, yet niche, mobile tactic for brands aiming to reach consumers in the real-world. They are great platforms for rewarding loyalty, real-time consumer reviews & tips, and for those who like such a thing, keeping track of your friends/family. I’ve “played” Foursquare consistently for a year now and dabbled in the others – Gowalla, Yelp, LooptSCVNGR. There’s interesting potential with this sort of technology, particularly when integrated with placed-based signage. But as I’ve wandered over the last year, I’m left wondering if these technologies will stick and ultimately reach the average consumer. And more than that, what it will take for them to reach that point? Here are my chronicles.

Today, I recorded my 600th check-in on Foursquare. Here’s what it’s gotten me:

  • Maybe 5 specialty frites appetizers from Houlihans
  • Maybe 10 cheesecake chimichangas from Taco Bueno
  • Less than 5 mayorships, complete with their special badge and pronouncement to the world – of which, I currently hold onto 1 mayorship
  • Countless tweets, which some would consider spam
  • Familiarity and adeptness of the platform and others like it
  • 0 connections of any real value

I did the breakdown of time, too. If I spend 30 seconds on the check-in process, 600 check-ins equates to 5 hours of my time. Estimating my freebies, I would say that the total dollar value I’ve received is ~$40. That means my time, through the game, is roughly worth $8/hour. Hardly worth it looking through that lense.

However, 5 hours of total time, over at least a year is less than ½ hour a month. Through that lense, it’s minimal investment and I don’t feel that put out.

Is all this going to stop me from checking-in from this point forward? No.

Because why? Well, that’s kind of the point – why not? It’s easy. It’s minimal time on my part, and I actually get something in the end. Even if it, too, is minimal.

But here’s the thing – isn’t that the wrong question any new technology and/or brand and/or community should be eliciting? Instead of “why not,” don’t we want people to be driven by the “why?”

Why I want to spend my time with this technology and/or brand and/or community is because it gives me X value.

Not just because it’s easy.

 

Friday’s 4-1-1, The What’s and How’s of a Modern Driving Range – Top Golf

Top Golf

What do you get when you combine RFID technology with a driving range? You get Top Golf, a modern version of the tired, old place you go to hit golf balls into a wide open field.

I’ve seen and heard of these places around Dallas for the last few years, but I hadn’t ever experienced it for myself. Until last week. And let me tell you, it’s a night full of fun.

The place is popular and always crowded and a large part of the draw is the technology behind the experience. Of course, no one really cares about the specifics of the technology – they just want it to work – but it’s the technology that creates the draw. Or rather, it’s the technology that enables the experience that creates the draw. Without the technology, the place wouldn’t be nearly as popular or crowded. It would essentially be a swanky, country club version of a driving range. But the technology separates and elevates it from any other driving range experience you can have. So, let me tell you about it.

The game – the place is one of those multi-level driving ranges. There are 3 levels with at least 30 bays on each level. The bays are complete with lounge chairs, tables, sofas, and the like – and enough plasma screens to distract you from what you’re there to do. One of the plasmas is your scorecard, very similar to the what you have and see in today’s bowling allys.

Top Golf scorecard

The range is filled with targets – close, mid, and far-range and you play games trying to hit the targets. There are a number of different games you can play – from Top Chip to Top Drive to just random Top Golf. Each are centered around trying to get as close to the center of each of the targets with your 20 balls. At the end of 20 balls, the person with the highest score wins.

Top Golf targets

The technology – the balls and the targets have RFID sensors in them and the targets have different point totals assigned to them. So, when the ball makes it into any of the targets, it recognizes the points you’re supposed to get and sends the score back to the scorecard. On top of that, when you hit a target (in most cases), the next ball you hit is worth double the points. So, if you hit multiple targets in a row, your score is multiplied. This means the system must keep track of your specific ball and your specific activity throughout each game. To understand and appreciate the sophistication of this system, now multiple 20 balls by 200 people (I think this is on the low-end of the average number of people at a peak time). That means the system has to keep track of 4,000 different and building “instances” for hours on end. That’s pretty remarkable.

What works – the sheer complexity of what the technology has to do and do on a regular and consistent basis goes completely unnoticed (for the most part) to the players. It just works. And that’s what works about the experience. It’s not a headache. You’re able to go and enjoy for hours at a time. Can you picture yourself spending hours – literally, hours – at a driving range? I can almost guarantee a fun time at this one, even if you don’t like golf. The technology is one of the components that makes it fun.

What doesn’t – not much. There were a few times where we experienced bugs in the technology. The most common was hitting a target and the score not registering. But the system is set up where you can manually enter in your scores, based on where you hit on the target. So, there’s a back-up, which is essential in an experience like this. Bugs are to be expected on this scale. The great thing is – they don’t hamper the experience.

“Uh-huh” – this is a great example of enabling technology enabling a different kind of experience than we’ve had in the past. It serves as a technology to better an experience (the game) and make easier a utility (score keeping). And for a business (Top Golf), generate revenue.

“Duh” – if you’re ever close to one, go. There just aren’t that many of them around. The technology, the entire operation, and the scale probably make it quite prohibitive, but this is certainly an experience we can expect to become part of our daily lives (and activities) in the future.

As always, I can’t thank you enough for reading. I hope you all have a great weekend!

The One Key to QR Code (and other emerging tech) Success

The 1 Key to QR Code Success

Can you guess where I saw this QR code?

On the ground.

That’s right. On. The. Ground. Where my feet have a better chance to trample on it than my eyes to see it. Especially when it’s small like this.

This brings up Rule #1 when building anything, especially when using any sort of emerging technology: Make it easy.

In every way possible.

Easy, in most all cases, will give you the best chance to succeed. Your audience – the end user – will dictate where you can push the limits (i.e., how detailed you need to be with things like instructions and call-to-action), but if you’re not asking yourself, “am I making this as easy as possible for them to take the action I want them to take?” then stop what you’re doing and ask it.

Your audience will love you for it. In the end, they just want a good experience. They could care less and less about the technology required to have that experience. They just want easy. And easy is paramount to a good experience.