Category Archives: Digital Signage

If You Want to Create, Just Get it Out & Down

11th Screen | The Interactive Out-of-Home BlogI read a great article the other day about a regular creative practice that is incredibly selfish, but incredibly brilliant, especially for those of us who just want to create. It boils down to a simple practice where you just get thoughts out of your body and down on paper. So, there might be some times here – like today – that I just write down some thoughts, more stream of consciousness than anything else. They’re not refined and they’re not packaged. Some of them might not even make sense. But they’ll be out. And hopefully, you might be able to take some nuggets away, and even more than that, hopefully they’ll serve as an inspiration for me to create something better to share with you guys. Here goes…

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Next time you’re outside of your home, stop and look around. How many screens do you see? How many places/things turned “on” do you see? Screens are all around. In fact, what does the term “screen” mean anymore? What about the mobile screen in your hand?

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Once upon a time, engagement was confined to a TV set or billboard. For the longest time, it was a passive experience. Then, along came computers, which enabled an instant connection to the information customers were searching for. This created an active experience. But time soon showed that the instant connection was no longer fulfilling people’s needs. So, enter the open web and social media, where the connection actually became a two-way interactive experience. But still, people were confined to their homes or offices with their tethered devices. At the same time, they were spending more and more time on the go, outside of those homes and offices. Those tethered devices were becoming more and more limiting. So, enter the mobile phone, where quickly, it became less and less a phone and more and more a device that enabled instant connection to information, people, and brands. In the process, those connections enabled experiences – dynamic, two-way interactive experiences. And here we are today, where passive experiences are a thing of the ancient past.

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We’re living in a world where engagement extends far beyond our living rooms and offices. It’s everywhere we are. Out and about. On the go. It’s the world. “Out-of-Home” has taken on a new meaning.

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It’s no longer a mass-awareness blanket, it’s a mass-engagement canvas. (Now there’s a thought, an inspiration.)

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BTW – here are some great pieces of that article:

In her classic book The Artist’s Way, creativity expert Julia Cameron shares a practice she stumbled upon while living in New Mexico and recovering from yet another in a series of career disasters. Every morning, she writes out three pages, longhand, of pure stream of consciousness.

What Cameron is advocating through the practice of Morning Pages is the act of “Unnecessary Creating.” That is, creating for ourselves rather than for others.

A few key qualities of Unnecessary Creation:

  • You set your own agenda.
  • You have permission to try new things and develop new skills.
  • You can take as much or as little time as you need to get it right.
  • You can stretch yourself, explore fringe ideas that intimidate you, and make things that no one but you will ever see.
  • If you fail, it’s no big deal.

When we spend all of our time and energy creating on-demand, it’s easy to lose touch with the passions that fuel our best work. We grow used to leveraging our abilities for the sole purpose of meeting others’ expectations rather than exploring new possibilities and taking risks.

 

An Innovation Question for the DOOH Industry, Thanks to Google+

11th Screen | The Interactive Out-of-Home Blog

All we’ve been buzzing about around here, in my world, is Google+. I’m not going to get into all of the opportunities or redundancies that it might or might not bring to the table, but I will say this – here’s what it shows us – even Google, who seemingly has been left behind in the social space by Facebook is constantly innovating.

This is not just another Facebook. It is fundamentally different.

When looking at the DOOH industry, I think we can all agree that there has been its own fair share of innovating, especially in the recent past, as seen here, here, and here. The experiences that occur outside of the home, through technology, is fundamentally different than it was even a year ago. And with new innovations, just as Google shows us, it’s going to look different sometime in the (near) future.

Here’s my question – since the technology fundamentally changes the game, are the DOOH industry and its players poised to keep up?

 

People, not Words, Will Change & Define the “Digital Signage” Industry

11th Screen | The Interactive Out-of-Home Blog

What a past couple of weeks it’s been for the digital signage industry. I don’t even know if I’m referring to the industry correctly anymore, given one of the key figureheads recently proposed renaming the term “digital signage” completely. Truth be told, I’ve never been clear on what to call this industry and even whether or not to call it an industry, much less what the industry is defined around. But in the end, I come back to the same thing – it’s the digital signage industry. Because it’s centered around digital signs – er, signs that are digital – and the industry is larger than a group and busineses are made around the components to run digital signs. So, it makes sense and it’s easy. I say “digital signage” (with or without industry) and everyone I talk to understands what it is, at least on a basic level. Semantics.

The true waves – those that could have a real impact on changing the face of digital signage, far beyond words – are being made by the people running business in this industry. Three major players, rVue, RiseVision, and Screenreach, have all recently hired individuals who live and breathe engagement. Not digital signage. Engagement. These are individuals who will benefit the industry because they have specific digital signage experience, too, but they are not about the sign. They’re about the engagement. That is an important distinction, especially for an industry that ironically seems to behind the technology-enabling-engagement curve. These individuals are awesome for the industry.

I think it’s interesting and admirable that each one of these companies created positions for these individuals. These were not positions that have existed before. They were made for these individuals. Before I get into that, let me just tell you a little bit about these individuals. I have the pleasure of personally knowing each of them and I’m better for it.

First up is Jennifer Bolt, who, for years, has been the head honcho for the media department at Tracy Locke. She has immense media planning and buying experience and knows more about the media side of digital signage than anyone I’ve met from an agency. She just joined rVue as Chief Strategy Officer. She knows, firsthand, the challenges that agencies face when guiding major brands through allocating and buying Digital Out-of-Home (DOOH) (a la digital signage). She knows how to ask the right questions of brands to understand where advertising dollars can be pulled from. It is complicated – from a brand perspective and agency perspective – and as a result, the digital signage industry suffers. Jennifer is a wonderful addition to the industry because she knows how to talk to agencies and exactly where to go within them to be a guide and help provide clarity all around.

Next is Paul Flanigan who recently joined RiseVision as VP, Marketing & Business Development. Paul is one of my first and best friends in the industry. He comes with a wealth of experience in branding, marketing, and communications and is just an overall bright and seasoned guy. He worked with the guys at The Preset Group and before that he ran Best Buy’s in-store network. Paul is an engagement guy. He gets the power of digital signs and how if they don’t create engagement, they’re not realizing their full potential. Now, by working with a digital signage software provider, he will not only be able to shape the actual product, but he’ll also be able to speak to prospects about the true potential of reaching and connecting people when they’re outside of their homes.

Which leads me to my boy, David Weinfeld, who, too, was with Preset before going on to Obscura Digital and just last week was named Chief Strategy Officer of Screenreach. The first thing you see when looking at the Screenreach website is, “Turn any screen into a 2-way interactive experience.” This is a perfect fit for Dave – a place where social, mobile and digital signage collide. He gets it completely and even more, eats it up completely, and Screenreach and the industry will benefit greatly from David having such a visible role within it. He should be able to directly infuse social and mobile connections into what’s expected from digital signage immediately.

All three of these individuals should have an indelible impact on the industry. I find myself energized knowing as much. But this could not have happened if the leaders of the respected companies – Jason Kates, Byron Darlison, and Paul Rawlings – did not recognize the need, potential, and competitive advantage that these individuals could fill/enable. These leaders had the wherewithal and courage to create positions for other leaders.

And that’s what changes and defines industries.

People.

Not words.

The Evolution of Digital Out-of-Home – My View

Awareness vs. Engagement OOH

Last Friday, I had the pleasure of speaking to the Dallas/Ft. Worth American Marketing Association with 2 extremely talented and smart individuals in the digital signage industry – Brian Hasenbauer from Indoor Direct and Jennifer Bolt, formerly from Tracey Locke, now from RVue. We spoke to the AMA’s New Media Special Interest Group about the “Evolution of Digital Out-of-Home.” Here is my portion of the presentation.

The Evolution of Out of Home

View more presentations from Mike Cearley.
As much as I can, I like speaking to pictures, not words, so the presentation might be a bit difficult to understand. For regular readers of this blog, my story and view of the Out-of-Home space has been chronicled here many times and the presentation is a brief consolidation of those thoughts. For those new readers, there are a few key themes in my view of Out-of-Home that are reflected in this presentation:
  1. I am not a media person (like Jennifer). I don’t make my living working for a DOOH network (like Brian). I work for a communications company and I am an experience person. I’m very much in the connections business and one of the opportunities that I am faced with is how we can connect people with each other and the brands/organizations they support while they are physically outside of their homes. In a way, I have a grassroots approach to Out-of-Home, but that’s primarily due to the realistic application I can affect given my job. I’m fascinated by the space and the experiences brands can now create Out-of-Home so I think I have a pretty broad perspective, based on experience and study.
  2. I’ve heard “Digital Out-of-Home” (DOOH) referred to as the 4th Screen (Nielsen dubbed it as such) and the 5th Screen and even the 6th Screen. People are coming up with “screen” names for the space that are pretty funny. So, when I started this blog, I picked a random number and ran with it. Thus, the 11th Screen. It’s actually been kind of serendipitous because in the past two years, I’ve realized more and more that we will not need physical screens to interact and engage with while outside of our homes. Technology now enables the places and things around us to be turned on and I think the future is not going to be defined by “screens” at all. So, the idea of the 11th Screen speaks to this notion of our physical world being projected on, interacted with, and made into rich experiences. At least that’s the story I’m running with. :-)
  3. I see this “Out-of-Home” space as a blank canvas to create connections. Our society (and world) is based on human connections. Technology (especially mobile) has enabled broader and more efficient connections. It’s no longer the barrier. In fact, it’s a powerful enabler. So, the opportunity for brands to connect with people while they’re outside of their homes, on the go, is greater today than it ever has been. At the heart of connections is communication and effective communication is 2-way. This is important. Because it requires listening and engaging. Both ways.
  4. Out-of-Home has typically been a great Awareness channel. Effective at getting as many eyeballs on an ad as possible.
  5. The introduction of “digital” to the Out-of-Home mix, insofar as making the display digital, does nothing to channel other than to make it more efficient. Moving images and bling make it into “Digital Out-of-Home,” but it does not fundamentally change the channel.
  6. What does fundamentally change the channel is a different kind of technology – “enabling” technology. Technology that enables connection with the brand or with other people. Technology like touch or gesture or Bluetooth or geo-location or image recognition. There are a fair amount of technologies that enable something digital or non-digital (bling or not) to drive connections. This kind of technology changes the channel from an effective Awareness channel to an Engagement channel, and this is the true potential, and the future, of Out-of-Home. In my opinion.
  7. Then, some examples – the first Walgreens example represents the difference between non-digital Out-of-Home and Digital Out-of-Home. Adding a display technology onto the sign does nothing other than provide more space to advertise.
  8. But, as soon as you introduce a short-code to drive connections on that digital sign, it instantly becomes another way into the brand, a way to connect with them.
  9. Then, you can see other examples of the “Awareness” execution of the space compared to the “Engagement” execution of the space. And the space, again in my opinion, is no longer just billboards, posters, or kiosks. It’s the places and things around us in the real world – like products and packages – that are becoming channels into the brand experience themselves. This is the future. And to me, I’m afraid it can’t be defined as “Digital Out-of-Home.” That is much, much too limiting.

If you have any questions on the presentation, feel free to drop me a line. I’m more than happy to discuss in more detail. As always, thanks for reading!

What Exactly are Table Stakes Today?

Is digital always better? Especially in terms of signage?

From my perspective – one that is pretty dialed into the digital signage/digital Out of Home (DOOH) industry – I often feel like there is a misguided notion that digital is always better. Yes, digital can deliver more messages and adjust based on time of day, demographic, and/or location, but more and even more targeted messages don’t necessarily translate into better. To me, it’s all about how good that message is and whether or not it enables an opportunity for the consumer to be driven deeper into the brand.

A few weeks ago, my friends Will Amos and Kyle Porter from NanoLumens sent me a link to a new table top digital signage solution intended for casual dining restaurants. It’s a decent looking product and I can imagine the network (COMMCaddy Network) is an efficient way for restaurants to deploy and change specials, offers, etc. Here’s a static shot of the CommCaddy:

CommCaddy

I’ve also worked with and seen an interactive table top solution for the same type of restaurants. It, too, provides an efficient way to deploy and change specials, offers, etc. Patrons can even pay from this Ziosk device. Here’s a static shot of the Ziosk:

Ziosk | TableTopMedia

While both of these solutions – and any digital solution, for that matter – can create efficiencies, cut a whole slew of costs and ultimately help to drive more sales (by serving up images of drinks or desserts, for instance), I just wonder if they’re addressing the real need? Which, to me, is to drive loyalty, deepen the brand experience, and get patrons to come in again. From this perspective, digital has nothing to do with it. And message and connection have everything to do with it.

Last night, I saw this boring, laminated table top sign at Houlihans.

Houlihans Table Tent

While I understand that these examples seemingly have a different purpose on the table, I’ll go back to the real need. Is it to drive sales or deeper connection?

The answer is both. I know.

But when you think about table stakes in today’s always-on, digitally-driven world, in casual dining restaurants like this – what’s most important to have? Something digital? Or something that enables connections?

I think the industry (and restaurants within) should take a look at what Houlihans does, with its non-digital, boring little laminated table top sign. They focus on staying connected. Specifically through:

  1. Mailing list – It’s the first thing on the sign. And you can do it just by asking your server for a “sign-up slip.”
  2. Mobile – The next thing on the sign. Text a short code in to receive specials. And just by signing up, get a free mini dessert.
  3. Social – Twitter & Facebook identities right out in front to connect with the brand in their social channels.
  4. Geo-location – Fourquare specials here. And it’s one of the only restaurants like this that I’ve eaten at that provide specials for checking in (it’s good, too).

I have no idea what restaurants choose to show on digital screens at the table, if in fact they have them. The ones that I’ve witnessed myself, and then seen through their own advertisements, miss this connection point completely. There is value in having such an efficient display system, for sure. But if the message is all about food, food, food (or, really, sell, sell, sell), I believe patrons aren’t going to feel one way or another about your brand, especially as it relates to your fancy digital table top solution. They might buy more food when they’re sitting there that one time. And maybe even next time, if they come in. But in the end, that’s all they’re doing. They’re not connecting to the brand, which can impact the way they feel about the brand, and ultimately drive loyalty.

There is a simple notion that cannot be misguided – people, in some way, want to be connected. So, shouldn’t table stakes in today’s casual dining restaurant world be all about those connections and not the technology?

 

 

 

 

 

 

Glee’s Simple #Hashtag Lesson

Glee Hashtag

More and more, people are consuming media through multiple channels at the same time. TV and Twitter seem to be today’s peanut butter and jelly. Same can be said for digital signage and mobile. In fact, last week RMG announced a huge partnership with BlueBite, ScreenReach, and Locamoda (separately) that will enable mobile integration into their massive network of screens all over the U.S. Consumers have the ability and preference to be connected in more ways than one. And they’re doing it. The day of single-channel media consumption is gone.

Last night, when I was watching Glee, I noticed a smart addition (and it’s not Kristin Chenoweth) to the show. The #Glee hashtag watermarked on the screen throughout the entire episode.

Glee Hashtag

Glee is certainly not the only show to advertise a specific hashtag, but it’s the first (that I’ve seen) to do it in this way. Constant. Throughout.

Now, I’d be curious to know if the average consumer knows a) what a hashtag is and if they do, b) how to use them. While Twitter adoption has certainly grown, I wonder about the finer nuances of the tool, like the use of hashtags. It’s an easy concept, though, and just as easy to apply.

Hashtags are used for 1 simple reason: to aggregate conversation around a single subject. Twitter and Facebook and blogs and any other social media channel you can think of have enabled consumer opinion/conversation to be more accessible than ever before. Those opinions and conversation influence what someone watches or buys or even talks about.

From a brand’s perspective, aggregating conversation that is already happening around a product/brand/subject is extremely important. It helps bring the conversation into one “stream” and show the totality of conversation. From a consumer’s perspective, it’s another way to connect and converse with like-minded people.

I think brand strategists and storytellers, who are responsible for telling a brand’s story and/or representing them across the multi-channel media ecosystem (which definitely includes digital signage/any sort of OOH), can take this page out of Glee’s playbook: Add a hashtag to your message/story. Constant. And throughout.

People are connected to multiple devices at any given time. They’re constantly talking to their own social networks. And chances are, they’re consuming media in more volume throughout their days. So, when they consume your media, on whatever channel – in and out of their homes – make it easier for them to connect with others around your product/brand/story. Make it easier on yourself to start to aggregate that conversation. In the end, you’ll be making the entire experience easier on consumers, your fans and yourself.

 

Mobile Alters the (D)OOH Landscape Again

11th Screen | The Interactive Out-of-Home Blog

It’s crazy to think that mobile will not have a profound impact on the digital signage industry and even more, the channel that is out-of-home (OOH). Mobile alters it to the point where those static displays – be them digital or print – instantly become interactive. Through SMS short codes or image/code recognition or GPS. Or a host of other enabling technologies. Every day, it seems like someone is coming up with another way to use mobile devices to power more meaningful, deeper experiences. For the purpose of connection. Or convenience. Or entertainment. Or as we’re seeing more and more with brands and marketers, to conduct business.

Yesterday, Pepsi announced an interesting test program using one of these new, enabling technologies – “audio fingerprinting,” which is basically audio recognition. It works through an app on a mobile device (phone or tablet) and when it’s “on” (listening to audio coming from another screen), it can recognize the programming and take action on it. Earlier in the year, Grey’s Anatomy used a similar technology that allowed people who were watching Grey’s Anatomy and using the Grey’s Anatomy app to have an interactive, customized experience on their mobile device. It recognized what episode you were watching and then served up engaging content – polls, quizzes, cast videos, etc… – relative to that particular episode. Just by “listening” to the program.

Well, here, Pepsi is doing the same thing. But instead of serving up additional content, they’re serving up a coupon (for a free Pepsi Max). When the mobile device hears this Pepsi commercial, it rewards you for watching it by giving you a coupon.

The implications of this sort of technology on a “static” (push-only) digital sign are huge. This now enables any of that boring, one-way content to a) become interactive and most importantly, b) not have to be altered. The mobile device actually takes care of everything.

Yes, this is another example of how mobile can dramatically change all those digital screens, but on a bigger scale, this is another example of how those places and things around us are being turned on and instantly connecting us with each other and the brands we love.

 

Jerry’s World and the Eensy-Weensy Touch Screen

I don’t know if there’s a single venue in the world that is more digitally turned on than the new Cowboys Stadium, er Jerry’s World. I was there last night for a concert. On our way, my wife asked me, “what are you most excited about – the concert or seeing the stadium?” I smiled. “Both,” I said. Nirvana.

You’d have to be living under a rock to not know about the JerryTron – the world’s largest high-definition display. Or the countless other displays and flashing lights that make it a mini Times Square capsule. Plopped right down in the middle of north Texas. It lives up to its hype, for sure. Especially for someone who notices and appreciates all of this digitalness.

But for all of the technology inside, I was initially surprised by the lack of interactive technology. I walked the entire stadium and while we didn’t explore every level, we got a good feel of all of the different kids of displays. And found only 1 example of interactive technology. This eensy-weensy touch screen in one of the Pro Shops (it was cordoned off last night):

Cowboys touch screen

It lets you make a personalized jersey. Quite appropriate and engaging, especially in the middle of a football game when the entire Pro Shop is filled with consumers. I can only assume this takes a little bit of the load off of the sales representatives and the consumers. Even if there’s only 1?!@?

Every other place I looked, I couldn’t find anything else that I could actually interact with. How could this be? Really, Jerry?

Then, I saw the drunk people. One after another, walking through the concourse. Stumbling in some cases. And I understood what kind of disaster anything highly interactive would be.

I think this is a great example of the importance of context.

Interactivity would, no doubt, enable some better experiences. Any time you can give people control of their own experience through technology, be it waiting in line, purchasing something, or consuming content, it’s generally the ideal to strive for. But when alcohol is present and alcohol – not any sort of technology – tends to be the primary element that enhances the experience, then I don’t necessarily think it’s such a great idea. Abuse. Grime. Who knows what else.

On the consumer/fan side – anyone in that state of mind and environment could probably care less about controlling their experience through any sort of technology like a touch screen. In fact, it might have the opposite affect on their experience –  it might be more challenging and/or frustrating. They’re just there to have a good time. It’s that simple. So, why do anything that a) could hamper that experience and/or b) is not really needed?

While it’s a simple point of context, I think it’s one that shouldn’t ever be overlooked. Alcohol is the X-factor. In many areas. Even in digital/interactive signage.

So, OK, I see – Jerry did it right again. The the smart solution is to provide 1 eensy-weensy touch screen in a cordoned off area of Technopolis. Nothing more.

Note – Now, interactivity through mobile phones is a completely different story, regardless of alcohol. Everyone was doing something on their mobile phone at some point during the concert. And most everyone I saw had a smartphone. (I didn’t pay close attention, but I certainly didn’t see any flip phones and I saw a lot of iPhones). Opening the digital displays up to user-generated content through their phones might not be the answer. But I think there is opportunity to engage consumers/fans in some way that enables interaction instead of just display. That’s for another post.

Another note – I’m not passing any judgement and/or making any assumptions about anyone’s ability to function with alcohol. This is based on personal experience and observation. Just saying….

 

The Evolution of OOH – Pt. 2

In my new exploration to try to find the 3.0 versions of OOH executions, I don’t think I’m going to have to search hard. They seem to be popping up every single day. The problem is in their scale. They’re typically one-off, experimental examples. Nonetheless, they deserve attention. This time, a billboard:

The 1.0 version

Billboards for Everyone 1.0

And the 3.0 version

Billboards for Everyone 3.0

An augmented-reality, GPS-based personal billboard that can be shared with your own social network. Instead of expressing your road-rage and/or road-delight expressions with cars and/or other drivers next to you, just hold up your phone, pick an emoticon and post it to your Facebook wall. (You can see more in the video below.)

This is a great example of how to make billboards interactive, but there are only a handful of places this would work. Somewhere where stop and go traffic, er gridlock, is the norm. Somewhere like NYC, right outside of the Holland Tunnel. Where this happens to be placed. So, they’ve got that working for them.

This has all of the characteristics of a 3.0 execution:

1. The experience – you can interact with the static billboard through your mobile phone. Just launch the AR application, point it at the billboard and the billboard will tell you how it feels and/or you can tell others how you feel, vis-a-vis the billboard.

2. Sharability – an interactive billboard like this is unique, so it’s more likely to drive a little bit more interest than normal. In a place like New York, it might drive a lot of interest. But aside from the interest, once people start to engage with the experience, sharing is at the center of it. What good is it to keep your emotions all pent up inside yourself? Especially in today’s hyperconnected world when everyone wants to share how they’re feeling, what they’re doing, and just generally, what they think of everything in the universe? Why not share how you’re feeling when sitting in traffic? Sounds reasonable to me.

3. Smart – traveling in and out of New York can be a bear. You can literally sit in one spot for an hour. While the message here is not groundbreaking, it does give travelers another way to express themselves, which everyone loves to do anyway. And to me, this is one of those smile things. When you engage in the experience, it can bring a smile to your face. Having sat in this particular place many times, before, after and/or during a busy New York day, I can say that smiles are not only good, they’re needed. Now, New Yorkers could care less about smiling or interacting with a silly billboard. But me, I like it.

4. Scalability – Billboard space is all over so we’ve got that going for the scalability of this execution. Smart phones will soon not be a barrier to something like this. A technology like augmented reality might. I still don’t know if the average consumer knows and/or cares to know about a technology like this. And if they do, how many times will the actually use it? If it unlocks experiences like this, perhaps it will increase interest and demand enough to break the barrier.

How many times would I engage with this billboard? After the first time, probably not too many. But what if most, if not all billboards could be personalized in an experience like this? It would completely change the way we interact with our surroundings. And that is the power of this new – 3.0 versioned – OOH space. It is inherently interactive. Not static. Not digital. Interactive.

Note – This unique billboard is part of the ADstruc’s ‘Billboards for Everyone’ campaign that partners with artists and designers to help promote creativity and innovation in the outdoor space. Very cool stuff. Check them out.

The Evolution of OOH – Pt. 1.5

Tropicana orange-powered poster

Last week, I posted the briefest post ever here and it was centered around the evolution of signage. I was on my way to work and within 1 mile of each other, I saw a traditional (1.0) sign at one Walgreens and then a digital (2.0) sign at another Walgreens. This got me thinking about the 3.0 version of this one particular sign. What would that be?

Well, then, I started thinking more generally about the OOH space and what 3.0 signage and/or experiences are. I think it’s easy to assume that if you throw some sort of interactive technology at any sign, you’ll have the next generation, 3.0 version of anything. But the more I think about it and the more examples I see, the more I doubt that assumption.

So, I’m going to document another exploration – this one focused on the evolution of OOH. I’m not interested in one version of anything. I’m interested in exploring multiple versions of a similar medium (billboards, posters, kiosks) – like the Walgreens sign. I’d love for you to be involved, too. If you come across any examples, I’d welcome you sharing them here. I think this is a topic ripe for discussion and would love to have more voices represented here than my own.

I don’t think there is much definition in this space, even around those things that have been defined. So, let’s mix it up a little bit more. And maybe in the process, provide some clarity in this ever-evolving space called Out of Home.

First up is a poster. And yes, I’m calling this a poster vs. a billboard. There’s a higher potential for information, length of engagement, and human interaction with this than a billboard.

Here is a simple 1.0 version of a standard poster:

Tropicana standard posterAnd here’s an example of another poster, this one powered by electricity from oranges. That’s right, oranges. This, to me, is an example of a 3.0 version of a poster.

I just think this is creatively brilliant. But that alone certainly does not signify the next generation of OOH. I think there are a few characteristics of 3.0 OOH that can help differentiate it from everything else that we see. While this is not a complete list, it’s a starter:

1. The experience – I really believe the critical difference between current (1.0 & 2.0) executions and next generation (3.0) executions is in the experience. Nothing more. I think you can create an experience around any execution in many different ways, but in the end, there’s something fundamentally different in 3.0 executions and it has to do the experience.

I think it’s simple to get to the bottom of different versions by asking 1 question – “is there an experience?” If there is, you can dig a little bit deeper to try to understand if the experience is new and/or unique and constitutes the next generation.

Here, there’s a clear experience – different from most any poster you’ll ever see – and that is to see behind the scenes, so to speak. The oranges fundamentally change the experience. If there weren’t any oranges, or a unique power supply for that matter, we’re looking at a standard digital poster. And a fairly boring one at that.

2. Sharability – Through any experience comes sharing, from straight-up offline word-of-mouth to online social communities to everything in between. Technology has enabled sharing with masses easier and quicker, but if the experience is not worthy enough (be it the biggest, best, worst or first), no one is going to want to share it, regardless of how easy it might be. Ease of sharing from the experience might separate the execution from others, but the real difference will be in the sharability factor – is this something that people want to share?

Here, there are no (share) buttons to press or codes to interact with or anything like that. But it is an execution that is unique and different and probably the first one that people have seen like it. It has a natural sharability factor. As you can see in the video, people want to capture it in some way and I’d bet that the photo and/or video doesn’t stay in that digital device for their eyes only.

3. Smart – On one hand, you can approach this by asking, “is this execution smart enough to tailor messages to me?” Does it and/or how effective is it at distributing the right content at the right time to the right people? These are some of the things that digital signage enables in an efficient manner – the ability to customize messages/advertisements based on things like time of day, audience demographics, and actual placement. But to me, these are now table stakes and they don’t separate standard digital signage from being a 2.0 execution. 3.0 executions have to do more. They have to be smarter, or at least appear to be smarter.

On the other hand, there’s a completely subjective aspect to how smart something is. And I think it has to do more with creativity than anything else. Both aspects here can separate 3.0 versions from the others.

I would consider this execution a smart execution. To realize the true power in oranges, enough to generate electricity and to power a poster is just smart. No two ways about it.

Oh yeah, there’s a fairly substantial potential energy impact it could have, too. That’s pretty smart, too.

4. Scalability – This is obviously an important factor to change the landscape and/or consumer behavior and/or how we interact with the outside world. If it’s not scalable, it’s probably not going to change much and its novelty will fade away at some point.

I have a feeling that many 3.0 examples we see are not going to be scalable. At least not right now. For the most part, they’re going to be experimental in nature. The result of these one-off experiments, however, could be one step on the innovation ladder to a larger, scalable, 3.0 execution.

Again, this is the beginning of this exploration. I’m sure as I (and hopefully, we) encounter more examples, we will continue refining this lense. I’d love to hear and see your thoughts. Think I missed anything that separates 3.0 experiences from all others? Share them here. Find an example? Drop it here. I just think this space is fascinating and full of potential. With some creativity and thought (not necessarily new technology), these 3.0 solutions can make our lives easier – not creepier – easier. And regardless of how cool or novel something might be, the exciting thing is in the potential impact it could have on our lives.